Update Preview (Late July): [Trade Permits,Starting Relations][DLC Updates]

Sands of Salzaar

Bringing you to an exotic desert where you’ll recruit, train, and guide your troops into battle against rival cities and factions. Embark on an adventure that’s uniquely yours; Customizable characters, professions, and factions. The land is filled with a variety of hidden secrets.

Hi desert travelers! Based on the recent community feedback collected, we have initially formulated a long-term update plan. We expect the new update to be live on PC first during late July, and subsequently release them to other platforms when ready. [h2][b][In-Game Mechanics Optimizations][/b][/h2] [b]1. [Optimization] The price of a City Trade Permit has been reduced from 1,000 Utar to 200. Interim Trades are now 25 Utar.[/b] [img]{STEAM_CLAN_IMAGE}/35992768/290770516051d058f7cbce975dcf07b021bcc179.png[/img] *City Trade Permits were a little too expensive. There wasn't much point in their high price tag, and it slowed down player progress. This is just a small adjustment to the trade system, but we'll be seeing how things go and releasing further updates as time goes on, so as to improve the system as a whole. [b]2. [Optimization] Certain starting relations between the protagonist and various factions have been optimized, so as to prevent players from getting repeated bounties on their heads early on in the game.[/b] [img]{STEAM_CLAN_IMAGE}/35992768/57766d018d8be17044e213c2415de2ca8036c9c6.png[/img] *Early-game content was too challenging: players were marked as wanted by various Sultans, the enemy constantly at their heels, and they'd have to try and sneak into cities to buy anything. This adjustment works to amend these issues, but we appreciate that difficulty comprises more than just starting relations. We'll continue to optimize this to prevent the frustration of Sultans surrounding you at every turn early on in the game. [b]3. [Optimization] Adjusted turrets' siege attack logic.[/b] [img]{STEAM_CLAN_IMAGE}/35992768/6dc407d9ae3a9fce28febb1b24bee8e7926c6821.png[/img] *Turrets were, on the whole, a little OP during siege battles. Their heavy damage and homing arrows posed a huge threat in the early game when your squad's still quite small, but they weren't much of a threat at all once your numbers grew. We'll be optimizing turrets in the days to come, making them less punishing in the early game but strong enough to work in the late game too. That said, we'll be ensuring their overall damage output remains essentially the same. [h2][b][The Ember Saga DLC Updates, Optimizations & Bug Fixes][/b][/h2] [h3][b] Among Legends - Xin Qi Ji[/b][/h3] [Bug Fix] Fixed an issue where Ghostly Sacrifice could stun the user. [Bug Fix] Fixed skill value display issues and text errors. *We've been listening to all your thoughts and feedback on Xin Qi Ji's content. We've heard calls for Blade Triple skills, story content and exclusive gear; we'll be discussing this throughout our long-term updates lined up, and make changes as necessary. [h3][b]Ember Workshop[/b][/h3] [New Addition] We've added special equipment to the game. Get it from the Ember Workshop campaign quests. [Optimization] We've adjusted the Ember Workshop campaign quests' resource rewards to be more reasonable. [Bug Fix] Fixed an issue where adding skill points to Ember Ocher skill [Avid Mediator] or adding characters to the party could prevent the skill from taking effect immediately. [Bug Fix] Fixed an issue where creating a faction could have an effect on the activity of NPCs within it. [Bug Fix] Fixed skill value display issues and text errors. *Certain rare resources were far more common in the Ember Workshop campaign than in the rest of the game. We've adjusted Ember Workshop resource rewards to address this imbalance, and introduced a brand-new set of special gears too. Obtain it from the original campaign quests! In the future, we'll be considering adding Ember Ocher and this new gear into Legacy. [h3][b]Child Rearing DLC[/b][/h3] [Optimization] We've expanded the potential spouses available: they're no longer limited to just allies, and now even include certain key characters, too. These updates are set to release in late July, then roll out on all platforms. Rest assured that this is only the start of our long-term update plan. We'll continue improving areas of the game that need work, and in the meantime, you're all welcome to join our official Discord to keep in touch: [url=https://discord.gg/kfWAnYy6Dj][img]{STEAM_CLAN_IMAGE}/35992768/ed7d5cf3cd9cc4e705c1c3312a50bd4fc32bdb4a.png[/img][/url]