Dream Tactics is a GBA-styled strategy RPG with cunning card combos and deep character customization. Pick your party, manage cards to create unique playstyles, and outsmart hordes of pillows in turn-based combat to save the Dream World from its inevitable collapse.
[img]https://i.imgur.com/xfDpO5x.png[/img]
Since the launch of Dream Tactics, we've received a lot of positive and passionate feedback from our players. We set out to create the best strategy RPG we could, and we cannot express how happy it makes us to see everyone enjoying it.
That being said, we realized that one aspect of the game—the ending—did not meet the expectations of many of our players, and we wanted to address that.
In this update, we're proud to announce that we've written a new epilogue for the game, which will play after the credits roll.
Additionally, to celebrate, [b]Dream Tactics will be on sale for 20% off from May 27th 10:00AM PDT until June 3rd 10:00AM PDT[/b]! Thank you all for your support, and we hope to continue making Dream Tactics the best it can be.
https://store.steampowered.com/app/1897650/Dream_Tactics/
[h2]General[/h2]
[list]
[*]Added a new epilogue cutscene after defeating Dream Eater.
[*]Lowered the damage of the Dark Flame traps in Ashguard by 33%.
[*]Chest completion for the Empire of Ashguard will now exclude chests that are not yet obtainable.
[*]Barricades in the Empire of Ashguard will now be automatically removed when finishing a fight.
[*]Minor adjustments to the wording around stat scaling.
[*]Polished Japanese localization.
[/list]
[h2]Cards[/h2]
[list]
[*][b]Dagger Throw[/b][list][*]Now scales with 60 STR and DEX.[/list][*][b]Shuriken[/b][list][*]Now scales with 50 DEX and AGI.[/list][*][b]Head Shot[/b][list][*]Now gives +3% CRIT per [b]Rose[/b] stack, instead of modifying the card's base critical hit chance.[/list][*][b]Melee (Summon Nightmare)[/b][list][*]Increased STR scaling from 80 to 100.[/list][*][b]Assassinate[/b][list][*]Decreased LUK scaling from 100 to 80.[/list][*][b]Clone[/b][list][*][b]Decoy[/b] now increases damage taken by 100% (from 50%).[/list]
[/list][h2]Equipment[/h2]
[list]
[*][b]Lucky Star[/b][list]
[*]Reduced the LUK scaling of Star Slam from 100% to 80%.
[/list]
[/list][h2]Bug Fixes[/h2]
[list]
[*]Fixed a bug where [b]Thermometer[/b] and [b]Friendly Fire[/b] did not affect the damage of [b]Reignite[/b] or [b]Wild Fire[/b].
[*]Fixed a bug where teleporting the party in combat could overwrite units that were there previously.
[*]Fixed a bug where [b]Temporal Bracers[/b] did not apply when refreshing status effects with a 1 turn duration.
[*]Fixed a bug where duplicate controls were present when inspecting cards while fielding units.
[*]Fixed rounding errors in stat scaling when using [b]Heartwood Bow[/b].
[*]Fixed a potential crash when using [b]Cold Snap[/b].
[*]Fixed a potential crash when failing a fight.
[/list]
You can join us over on [url=https://discord.gg/GkZNhS36mT#]Discord[/url]; we would love to hear your thoughts on our epilogue!
And if you haven’t yet, we’d greatly appreciate it if you left us an honest review on Steam. Steam reviews are incredibly important for indie games as it allows more players like yourselves to discover Dream Tactics.