Deus Novum is the god game you've been waiting for. Cast miracles with the power of your villager's prayer, train your creature to behave or misbehave, build elaborate villages, and fight back against the forces of evil.
Hey guys. today's patch adds a lot of sounds, improvements to the visuals, performance improvements, and many other things.
Villagers can now spawn in a far greater variety. They now have 4 hair colors, beards, hair with variable length, and will now show their age with gray or graying hair.
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A new setting allows you to see how much damage is being done via a text popup
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Changes:
Made creature able to look at player when performing some actions
Added message when villager dies by being eaten alive
Increased size of burning grass around creature when they are on fire
Improved creature avoidance of trees on fire
Made creature react more to seeing player
Improved creature look AI
Added setting to disable flash of color when buildings, creatures, and lifeforms are damaged
Added voice volume setting
Frozen characters now take more physical damage
Added human pain sounds
Added human death sounds
Added human screaming sounds
Added message when child is born in your villages
Added goblin and capgoblin pain sounds
Added goblin and capgoblin death sounds
Added goblin and capgoblin screaming sounds
Added goblin and capgoblin laugh sounds
Added hobgoblin pain sounds
Added hobgoblin death sounds
Added hobgoblin screaming sounds
Added hobgoblin laugh sounds
Added wolf pain sounds
Added wolf death sounds
Added impact sounds to collisions
Added cyclops creature anger sounds
Added turtle creature anger sounds
Saving optimizations
Added more creature eating sounds
Added villager eat from pile animation
Added villager eat from inventory animation
Added villager eating sounds
Villagers can now have black, brown, blonde, or red hair
Added graying hair to villagers as they age
Villagers now shrink as they age past 40
Made villager meshes and texture change with old age
Human villagers hair length now varies
Male villagers can now be bald
Male villagers can now have beards(with varying length)
Villagers can now have brown, blue, green, or hazel colored eyes
Characters with multiple meshes are now automatically combined, increasing performance
Added wind and physics movement to creature fur
Added wind movement to animal fur
Added wind movement to villager hair
Added age to human tooltip
Added popup damage text whenever something takes damage(Enable in settings. Disabled by default)
Improvements to some LOD models
Added camera shake to creature attacks
Added camera shake to forceful physics collisions
Added setting to adjust or disable camera shake
Physics damage is no longer capped at 100 per hit, instead determined by weight of the object
Added warning message when player tries to interact while time is paused
Added strength requirement when creature tries to pick up objects based on mass
Made trees mass set by the amount of wood they have left
Made trees shrink when harvested by villagers
Made rocks mass set by their size
Added current stat value to creature stats tooltips
Added fire sounds to creatures on fire
Added fire sounds to fire trails left by fireballs
Improvements to orsus intro cutscene
Improved rain/storm miracle rain visuals
Performance improvements
Fixes:
Fixed goblins continuously hammering when interrupted while building
Fixed goblins continuously crafting when interrupted while working
Fixed creatures not learning to extinguish themselves
Fixed evil creature not responding to changes in there environment quickly
Fixed cyclops facing backwards when relaxing in nest
Fixed healers trying to heal dead villagers
Fixed strength miracle color
Fixed clicking creature icon not moving camera to creature
Fixed some mesh clipping issues
Fixed some garbage collection lag spikes
Fixed fireball sound and particles playing when game is paused
Fixed building fire sound playing when game is paused
Fixed rain sound and particles playing when game is paused
Fixed tornado sound playing when game is paused