Dream Tactics is a GBA-styled strategy RPG with cunning card combos and deep character customization. Pick your party, manage cards to create unique playstyles, and outsmart hordes of pillows in turn-based combat to save the Dream World from its inevitable collapse.
[h2]Balance[/h2]
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[*] Reduced difficulty of Dream Eater, specifically:
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[*] Lowered his final phase HP by 20%.
[*] Increased the stack count of Doom from 6 to 9.
[*] Adjusted the variety of enemies and their stats in certain phases.
[/list][*] Reduced the HP scaling of one of the Coral Oasis bosses by 20%.
[*] Slightly reduced the difficulty of enemy spawns near the end of the Crystal Caves boss fight.
[*] Slightly increased enemy difficulty in the first few fights of the Dew Meadows.
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[h2]Art Improvements[/h2]
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[*] Polished a variety of pillow profiles.
[*] Fixed collision issues on various levels that previously caused players to get stuck.
[*] Improved the sorting behaviour of players underneath roofs in the Crystal Caves.
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[h2]Bug Fixes[/h2]
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[*] Fixed a variety of crashes when loading in-combat saves.
[*] Fixed a crash caused by Grenade Pillow using Flashbang in certain situations.
[*] Fixed a crash when trying to unequip a Dream Fragment while playing the game in Japanese.
[*] Fixed a bug where units with Phasing could get removed from combat when traps triggered underneath them.
[*] Fixed a bug where the incorrect amount of EXP was being awarded.
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[*] All existing save files will be automatically updated to the correct EXP & Level values.
[*] Completing all of the fights will now bring units to level 50.
[/list][*] Prevented a crash when using Flint Axe or Fire-starter Suit in complex scenarios.
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