V0.8.21 The team mode is advanced to the second chapter

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3D card building roguelike game, a tower climbing game where you can control two characters with independent card pools and turns, a favorite for Slay the Spire fans!

[olist] [*] [Rhythm Optimization] Advance team formation from Chapter 3 to Chapter 2 [*] [New Artifact] Mage's new artifact, at the beginning of the round, gain one-tenth of the element strength of the current armor, last for 1 round [*] [New card] Warrior's new equipment card: Icebreaker, when attacking an enemy in a frozen state, gain 1 point of energy [*] [New card] Warrior Attack Card: Blood Flame Art, damage 10, every time the target has a layer of burning, the self recovers 1 point of HP [*] [New initial card] Warrior skill card, raise shield to taunt, own armor +10, enter taunt state for 2 rounds, 1 fee [*] Taunt: The single-target attack of the enemy unit will first attack the unit with the taunt [*] [New function] Added the function of unlocking the full picture book with one click [*] [Numerical Adjustment] The number of monsters in the second chapter has been adjusted [*] [Numerical adjustment] The alchemy of mages has been increased from 0 to 1. [*] [Numerical Adjustment] Mage's Gale Ring changed from 1 fee to 3 fee [*] [Numerical Adjustment] The wizard's Apparatus cost has been increased from 0 to 1 cost. [*] [Numerical Adjustment] Changed Mage's Mage Hat from using 1 skill card to using 2 attack cards [*] [Numerical Adjustment] The mage deleted the Book of the Cursed Artifact [*] [Numerical Adjustment] The replacement of mages has been adjusted from 0 to 2 costs and the disappearance item has been added. [*] [Numerical adjustment] Enemy skill fatigue gradient release [*] [Numerical Adjustment] The mage's "Out of Nothing" has been removed, and the name of Mana Emergence has been changed to "Out of Nothing". [*] [Numerical Adjustment] Adjusted the damage of Mage's Tornado from 6 times to 5 times [*] 【Numerical Adjustment】Delete the mage's card - Philosopher's Stone [*] [Numerical Adjustment] Delete Li Jing Staff of Mage [*] [Numerical Adjustment] Delete the low-level power potion [*] [Numerical Adjustment] Changed mage's sky streamer to put 10 streamer cuts in the discard pile of all units of one's own side [*] [Numerical adjustment] Mage skill card, so that the enemy unit's unit strength and counterattack damage are both changed to 1, consuming 1 fee [*] [Numerical Adjustment] The enemy's deathrattle adds a new enemy and all enemy units get 5 points of bleeding. [*] [Numerical Adjustment] I am a tank for fighters changed to: All units on your side get 15 points of armor and disappear [*] [Numerical adjustment] Delete the artifact to purify holy water [*] [Numerical Adjustment] Delete the mage's teleportation stone [*] [Numerical Adjustment] Delete the Warrior's 2 fee draw 2 card [*] [Logic Optimization] Fix the lighting logic of the end round button [*] [Logic optimization] After the enemy's turn is over, the screen will start to scroll to show whose turn it is [*] [Logic optimization] When the mouse is placed on the character, it takes 1 second for the BUFF to appear [*] [Logic Optimization] The card unlocking rule is changed to unlock 1 new card every 5 battles, and it will be settled when it dies. A maximum of 8 cards can be unlocked each time [*] [BUG Fix] Fix the BUG that the BOSS in the fourth chapter will crash [*] [BUG Fix] Fix the bug that the first level SL will be cleared when entering the next chapter [*] [Text Optimization] Reserve description added: reset after use [/olist]