V0.7.7 Value adjustment

元卡牌MetaCard

3D card building roguelike game, a tower climbing game where you can control two characters with independent card pools and turns, a favorite for Slay the Spire fans!

[olist] [*] [New Artifact] Mage's new artifact: At the end of the round, if it is in the casting state, turn a random card in the hand into a gold card [*] [New Artifact] Warrior New Artifact: For every 3 equipment cards used, put a random equipment gold card into the hand. [*] [Logic optimization] During the battle, it will not be saved, it will only be saved after clearing the level [*] [Logical optimization] Remove the two initial artifacts from the drop pool, they will not drop, they can only be obtained at the beginning [*] [Card Removal] Deleted Warrior's Equipment Card - Blade of Greed [*] [Card removal] Deleted the mage's equipment card - magic wand [*] [Card removal] Delete the Voidwalker equipment card - Warp Blade [*] [Bug Fix] The bug that Voidwalker's Void Claw will drop [*] [BUG fix] Only one of the save files will be deleted after customs clearance [*] [New function] (BOSS exclusive passive) New BOSS passive: every time you take 3 damage, purify all your units [*] [New function] Added enemy's active skill: delete a random card from the draw pile of random enemy units [*] [New function] Added enemy's active skill: delete a random card from the discard pile of random enemy units [*] [New function] Added BOSS passive: When the enemy unit shuffles, put 1 restraint card in the draw pile of all enemy units (2 cost, disappear, no other effect card) [*] [New feature] The boss in Chapter 3 and 4 has an additional exclusive passive [*] [NEW FEATURE] BOSS adds the casting skill of shifting shield and changing armor [*] [Visualization optimization] The buff of the gold card is visualized 3 times in the buff bar [*] [Visualization optimization] When the store clicks on the avatar icon, the current purchase information needs to be refreshed (whether it is sold out, whether it has enough money) [*] [Visualization optimization] Optimize the feel of drawing cards [/olist] [All the following are numerical adjustments] [olist] [*] The boss of Chapter 3 and 4 has been increased to 5 monsters [*] Vampire Sword increased from 2/10 to 5/15 [*] Mana blessing cost changed from 0 to 1, starting cost -1 [*] Magical Comprehension changed to this turn [*] The three equipment cards that do not interrupt spellcasting have been changed to one, and the use of attack cards and skill cards will not interrupt spellcasting [*] Voidwalker's Meta Strength skill card changed to only increase duration, not Meta Strength [*] Simple mode initial gold coins increased from 500 to 999 [*] Warrior's Awakening Strike increased from 50 to 60 damage [*] Chain attack increased from 7-5 to 8-7 [*] Attacking its unpreparedness increased from 8-5 to 8-7 [*] Jedi Retaliation base damage increased from 5 to 10 [*] Clone Slash base damage increased from 5 to 10 [*] Ragnarok cost reduced from 6 to 5 [*] Thunderclap base damage increased from 5 to 8 [*] Death and Decay cost reduced from 5 to 3 [*] Meteorite cost reduced from 3 to 1 [*] Blizzard, cost reduced from 3 to 2 [*] Firestorm cost reduced from 4 to 2 [*] Five Thunders cost reduced from 5 to 3 [*] The cost of Wild Dragon Purple Lightning has been reduced from 5 to 3, and the number of damages has been increased from 5 to 6 [*] Magic flywheel, increased from 8-5 to 10-11 [*] Spiral, cost reduced from 3 to 2, damage increased from 10-10 to 10-11 [*] Spirit Snake Lead, damage increased from 10-10 to 10-11 [*] Chain Nova, cost reduced from 2 to 1 [*] Rumble, cost reduced from 3 to 2 [*] The Wind Rises, damage increased from 12 to 15 [*] Wind Slash, damage increased from 8-5 to 8-7 [*] Great Wind Slash, damage increased from 10-10 to 13-15 [*] Spotlight, cost reduced from 2 to 1 [*] Flying sand and stone, cost reduced from 2 to 1 [*] Focus Slash, cost decreased from 7 to 5, damage increased from 50 to 56 [*] Fireball, base damage changed from 5 to 10 [*] Magic Bullet Mastery, base damage changed from 5 to 15 [*] Mana Cost Mastery, base damage changed from 10 to 15 [*] Arcane Explosion cost reduced from 7 to 5 [*] Fire Ring's burn stacks increased from 1 to 2 [*] Lightning Ring damage increased from 6 to 15 [*] Berserker's Armor, from a fixed gain of 2 points of armor, to gain the same amount of armor as the number of current chapters [*] Voidwalker's artifact that deals 5% of max damage has been changed from 17 seconds to 38 seconds [*] Mage's mana emerges, increasing the effect of the first launch, the base cost is 7 points, and the cost of the first launch is -3 [*] Mage's magic blessing, the base cost is 1, the initial cost is -1 [*] Mage's Freeze cost reduced from 3 to 2 [*] Frostbolt damage increased from 5 to 7 [*] Imprisonment changed from 2 Mana Imprisonment for 2 rounds to 1 Mana Imprisonment for 1 round [*] Alchemy changed from discarding 1 card to discarding 2 cards [*] Durability of Battle Berserker reduced from 5 to 3 [*] The cost of King Kong Shield has been reduced from 2 to 1, and the durability has been reduced from 6 to 2 [*] Durability of Berserker Armor reduced from 50 to 30 [*] Broadsword's meta strength reduced from 10 to 5 [*] Dragon Slayer's meta strength reduced from 15 to 10 [*] Warrior's low-level armor penetration plus the entry of the first cost -1 [/olist]