3D card building roguelike game, a tower climbing game where you can control two characters with independent card pools and turns, a favorite for Slay the Spire fans!
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[*] [New Artifact] Mage's new artifact: At the end of the round, if it is in the casting state, turn a random card in the hand into a gold card
[*] [New Artifact] Warrior New Artifact: For every 3 equipment cards used, put a random equipment gold card into the hand.
[*] [Logic optimization] During the battle, it will not be saved, it will only be saved after clearing the level
[*] [Logical optimization] Remove the two initial artifacts from the drop pool, they will not drop, they can only be obtained at the beginning
[*] [Card Removal] Deleted Warrior's Equipment Card - Blade of Greed
[*] [Card removal] Deleted the mage's equipment card - magic wand
[*] [Card removal] Delete the Voidwalker equipment card - Warp Blade
[*] [Bug Fix] The bug that Voidwalker's Void Claw will drop
[*] [BUG fix] Only one of the save files will be deleted after customs clearance
[*] [New function] (BOSS exclusive passive) New BOSS passive: every time you take 3 damage, purify all your units
[*] [New function] Added enemy's active skill: delete a random card from the draw pile of random enemy units
[*] [New function] Added enemy's active skill: delete a random card from the discard pile of random enemy units
[*] [New function] Added BOSS passive: When the enemy unit shuffles, put 1 restraint card in the draw pile of all enemy units (2 cost, disappear, no other effect card)
[*] [New feature] The boss in Chapter 3 and 4 has an additional exclusive passive
[*] [NEW FEATURE] BOSS adds the casting skill of shifting shield and changing armor
[*] [Visualization optimization] The buff of the gold card is visualized 3 times in the buff bar
[*] [Visualization optimization] When the store clicks on the avatar icon, the current purchase information needs to be refreshed (whether it is sold out, whether it has enough money)
[*] [Visualization optimization] Optimize the feel of drawing cards
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[All the following are numerical adjustments]
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[*] The boss of Chapter 3 and 4 has been increased to 5 monsters
[*] Vampire Sword increased from 2/10 to 5/15
[*] Mana blessing cost changed from 0 to 1, starting cost -1
[*] Magical Comprehension changed to this turn
[*] The three equipment cards that do not interrupt spellcasting have been changed to one, and the use of attack cards and skill cards will not interrupt spellcasting
[*] Voidwalker's Meta Strength skill card changed to only increase duration, not Meta Strength
[*] Simple mode initial gold coins increased from 500 to 999
[*] Warrior's Awakening Strike increased from 50 to 60 damage
[*] Chain attack increased from 7-5 to 8-7
[*] Attacking its unpreparedness increased from 8-5 to 8-7
[*] Jedi Retaliation base damage increased from 5 to 10
[*] Clone Slash base damage increased from 5 to 10
[*] Ragnarok cost reduced from 6 to 5
[*] Thunderclap base damage increased from 5 to 8
[*] Death and Decay cost reduced from 5 to 3
[*] Meteorite cost reduced from 3 to 1
[*] Blizzard, cost reduced from 3 to 2
[*] Firestorm cost reduced from 4 to 2
[*] Five Thunders cost reduced from 5 to 3
[*] The cost of Wild Dragon Purple Lightning has been reduced from 5 to 3, and the number of damages has been increased from 5 to 6
[*] Magic flywheel, increased from 8-5 to 10-11
[*] Spiral, cost reduced from 3 to 2, damage increased from 10-10 to 10-11
[*] Spirit Snake Lead, damage increased from 10-10 to 10-11
[*] Chain Nova, cost reduced from 2 to 1
[*] Rumble, cost reduced from 3 to 2
[*] The Wind Rises, damage increased from 12 to 15
[*] Wind Slash, damage increased from 8-5 to 8-7
[*] Great Wind Slash, damage increased from 10-10 to 13-15
[*] Spotlight, cost reduced from 2 to 1
[*] Flying sand and stone, cost reduced from 2 to 1
[*] Focus Slash, cost decreased from 7 to 5, damage increased from 50 to 56
[*] Fireball, base damage changed from 5 to 10
[*] Magic Bullet Mastery, base damage changed from 5 to 15
[*] Mana Cost Mastery, base damage changed from 10 to 15
[*] Arcane Explosion cost reduced from 7 to 5
[*] Fire Ring's burn stacks increased from 1 to 2
[*] Lightning Ring damage increased from 6 to 15
[*] Berserker's Armor, from a fixed gain of 2 points of armor, to gain the same amount of armor as the number of current chapters
[*] Voidwalker's artifact that deals 5% of max damage has been changed from 17 seconds to 38 seconds
[*] Mage's mana emerges, increasing the effect of the first launch, the base cost is 7 points, and the cost of the first launch is -3
[*] Mage's magic blessing, the base cost is 1, the initial cost is -1
[*] Mage's Freeze cost reduced from 3 to 2
[*] Frostbolt damage increased from 5 to 7
[*] Imprisonment changed from 2 Mana Imprisonment for 2 rounds to 1 Mana Imprisonment for 1 round
[*] Alchemy changed from discarding 1 card to discarding 2 cards
[*] Durability of Battle Berserker reduced from 5 to 3
[*] The cost of King Kong Shield has been reduced from 2 to 1, and the durability has been reduced from 6 to 2
[*] Durability of Berserker Armor reduced from 50 to 30
[*] Broadsword's meta strength reduced from 10 to 5
[*] Dragon Slayer's meta strength reduced from 15 to 10
[*] Warrior's low-level armor penetration plus the entry of the first cost -1
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