v0.5f1 Update

Hi everyone, This update introduces three difficulty modes: [list] [*] [b]EASY[/b] enemies, bosses and hostile animals are 50% weaker; nutrition and water depletes slower [*] [b]NORMAL[/b] default experience [*] [b]HARD[/b] enemies, bosses and hostile animals are 50% stronger [/list] If you load an old save game, you play in normal mode by default, the difficulty can only be changed by starting a new game. Also added a modern axe, revolver and shotgun that can be found in campsites. Ammo for these firearms will drop from ammo crates at campsites. [img]{STEAM_CLAN_IMAGE}/43084538/9b6a8501a1818a4befad8fc515babffa786175df.jpg[/img] [img]{STEAM_CLAN_IMAGE}/43084538/9fe2e4b41d845ba6b0344e7ebe05891d5562ad75.jpg[/img][img]{STEAM_CLAN_IMAGE}/43084538/36ad0b9dad8b28488967389ced04405d61d40329.jpg[/img] [b]ADDED[/b] - difficulty settings [b]ADDED[/b] - revolver & revolver ammo [b]ADDED[/b] - shotgun & shotgun ammo [b]ADDED[/b] - modern axe (23 damage, 300 durability) [b]ADDED[/b] - tree & flashlight sound effects [b]CHANGE[/b] - shelf forward direction is now shown when placing [b]CHANGE[/b] - improved enemy AI [b]CHANGE[/b] - increased mutant boss health from 600 to 800 [b]CHANGE[/b] - increased baphomet boss health from 1000 to 1300 [b]CHANGE[/b] - the night can only end when all enemies are defeated [b]CHANGE[/b] - sun has more orange tint at dusk and dawn [b]CHANGE[/b] - adjusted footstep sounds [b]FIX[/b] - the UI was not scaling properly when playing at wide resolutions Have a great day