[h2]Revised Planting System and Healing Herbs[/h2]
All crops now use the same type of seeds. Players have a 40% chance of receiving a seed when harvesting plants growing in the forest. When harvesting a crop from the plant bed, players get the original seed back.
You can now grow [b]healing herbs[/b] in plant beds. Harvesting the plant will heal the player to maximum health. There is a 3 minute cooldown between consuming healing herbs.
[img]{STEAM_CLAN_IMAGE}/43084538/1a5c09e93cd8288bf22c36a404528fce22b295c5.jpg[/img]
[h2]Spikes Upgrade[/h2]
Players can now upgrade spikes using one iron ingot. Upgraded spikes are dealing [b]50% more damage[/b].
Due to a change in the structure upgrading system, existing reinforcements on foundations and walls are lost, but can easily be rebuilt!
[img]{STEAM_CLAN_IMAGE}/43084538/4bcc863ecf2e2a7e100712edfaf617794241206b.gif[/img]
[h3]Other Notable Changes[/h3]
[list]
[*] daytime brightness was slightly increased
[*] max flashlight charge increased to 1 hour
[*] flashlight charge perk now increases max charge by 20 minutes per level
[*] added hint how to place sleeping bag
[*] added flashlight empty notification
[*] added wind sway effect to corn and cucumber plants
[*] starting loot is now found next to a tree
[/list]
Have a great day!