v0.16 Update

[h2]Revised Planting System and Healing Herbs[/h2] All crops now use the same type of seeds. Players have a 40% chance of receiving a seed when harvesting plants growing in the forest. When harvesting a crop from the plant bed, players get the original seed back. You can now grow [b]healing herbs[/b] in plant beds. Harvesting the plant will heal the player to maximum health. There is a 3 minute cooldown between consuming healing herbs. [img]{STEAM_CLAN_IMAGE}/43084538/1a5c09e93cd8288bf22c36a404528fce22b295c5.jpg[/img] [h2]Spikes Upgrade[/h2] Players can now upgrade spikes using one iron ingot. Upgraded spikes are dealing [b]50% more damage[/b]. Due to a change in the structure upgrading system, existing reinforcements on foundations and walls are lost, but can easily be rebuilt! [img]{STEAM_CLAN_IMAGE}/43084538/4bcc863ecf2e2a7e100712edfaf617794241206b.gif[/img] [h3]Other Notable Changes[/h3] [list] [*] daytime brightness was slightly increased [*] max flashlight charge increased to 1 hour [*] flashlight charge perk now increases max charge by 20 minutes per level [*] added hint how to place sleeping bag [*] added flashlight empty notification [*] added wind sway effect to corn and cucumber plants [*] starting loot is now found next to a tree [/list] Have a great day!