v0.4.3 Preview

Grimlord

Grimlord is a dark fantasy action RPG built for VR. Use every type of weaponry and armaments with full customization and limitless move sets to annihilate anyone who dares to stand between you and your destiny

[h2]v0.4.3 Preview 1 Patch Notes[/h2] Fellow Adventurers of the Monastery: We’re super psyched to announce that the Beta version of v0.4.3 is ready to be released. Over the past few weeks, we have done lots of organizing and optimizing based on player feedback. Also, we systematically sorted out our program and coding, which is very important for future chapter updates as well as MOD support. At the same time, we have made adjustment on some broadly mentioned features, including sprint button and skippable dialog. To provide players a more straightforward experience, we added buttons for sprinting and assign a button to skip dialog. If you would like to skim through plot and get into combat faster, this function will be helpful. For people who prefer a more immersive playthrough, it won’t interfere with the current experience. It's worth noting that there is stamina consumption for sprinting, which is set as a method to prevent running pass all enemies. We are still optimizing and polishing this version. If you're interested in this beta version, you can pull it up via steam's version switch. We hope you can have a try for yourselves and provide us with your valuable feedback. [h3]New functions[/h3] 1. Added skippable dialog. When talking to an NPC you can hold down Trigger to quickly skip through current dialog. [img]{STEAM_CLAN_IMAGE}/42517748/845b75a149bb6537a85ad56d41193b0886ef9c5c.gif[/img] 2. Press Left Stick for sprinting (can be changed by controlling the stick) [img]{STEAM_CLAN_IMAGE}/42517748/a34beb5934c9cb5f666ead99744efdd1fd1cc0e1.gif[/img] 3. Sprinting accumulate your balance bar, which could be restored when you stop. When your balance bar is higher than 80%, you can’t sprint. 4. Added button support for HP Reverb G2. [h3]Fixes[/h3] 1. Readjusted gore effect, significantly reducing the performance burden when you hit an enemy. [img]{STEAM_CLAN_IMAGE}/42517748/2a26458849b0903ba28a1955c23b3afb4b4ecff4.gif[/img] 2. Readjusted the piercing damage on certain enemies’ weak points [img]{STEAM_CLAN_IMAGE}/42517748/53b21a2589966388a61908d16734ceafbb3b261e.gif[/img] 3. Fixed the issue of unrealistic blind spot with certain enemies’ line of sight. [h3]You can follow the instructions on the graph to test out this update[/h3] [img]{STEAM_CLAN_IMAGE}/42517748/4756e28ecaa9bd1f6cb5f64e4f7aab4fa0e139e2.jpg[/img]