Grimlord v0.4.2 Patch Note

Grimlord

Grimlord is a dark fantasy action RPG built for VR. Use every type of weaponry and armaments with full customization and limitless move sets to annihilate anyone who dares to stand between you and your destiny

[h1][b]v0.4.2 Update Announcement:[/b][/h1] Fellow Lords of the Monastery: Thank you for your support of Grimlord, we’ve received tons of enthusiastic and sincere feedback and suggestions in just 10 days following the release of Early Access version on Steam. We couldn’t be happier! We have also came up with a corresponding plan for fixing various issues in this relatively early stage of the game release, and step by step, we will make Grimlord the best version that it could be and offer you a more satisfactory experience! We noticed that different VR headsets may have various experience when playing Grimlord , so we have adjusted the configuration of certain headsets in steamVR in this version to ensure a more comfortable experience. At the same time, we also launched the latest version of DEMO for players who have not yet purchased the game and offer you a taste of Grimlord’s prologue. If you enjoyed our game, we would really appreciate if you recommend it to anyone who might be interested. [h2][b]Update log:[/b][/h2] [h3][b]New functions:[/b][/h3] [olist] [*] Added shifting UI animations when pressing Trigger to change potions [*] Added the function to take off your clothes by grabbing the empty hangers with both hands in the armor room. [*] Tweaked Faithkeeper sword’s skill CD from 30s to 8s [/olist] [h3][b]Optimizations:[/b][/h3] [olist] [*] Optimized some of the Black Knight’ attacks to make him more challenging [*] Optimized the spear-wielding giant’s attacks and fixed some attack registration errors. [*] Moved the dialogue UI and prompt UI slightly upward [*] Optimize the Vive and Index controller lagging issues when using SteamVR. Making them follow your hand movement more closely. [*] Optimize the VIVE controller angle [*] Optimize and reduce the arm swing speed requirement for sprinting [/olist] [h3][b]Fixes:[/b][/h3] [olist] [*] Fixed the issue where the Golem's materials won't drop upon defeat [*] Fixed the collision issue of enemies’ shields stretched out player hands [*] Fixed the animation glitch of which the spear-wielding giant gets stuck in one place, tweaked the 180-turn animation [*] Widen the registering range of player hands when talking to Rheala and entering the talent tree [*] Fixed the physical collision glitch of enemie hit by arrows [*] Fixed the issue of potions won’t move toward your hands when picking them up in chest of the hub area [*] Fixed the issue of long grips of swords cannot move toward your hands automatically when trying to pick them up [*] Fixed the limb damage reduction error on the spear-wielding giant boss [/olist]