Closed-beta Testing Recruitment, EA releasing date, and More!

Grimlord

Grimlord is a dark fantasy action RPG built for VR. Use every type of weaponry and armaments with full customization and limitless move sets to annihilate anyone who dares to stand between you and your destiny

[h1]Apply for Closed-beta Testing Now[/h1] Grimlord is currently in closed-beta testing and we need your help to make it better. By joining the closed-beta, you will get early access to the game and be able to provide us with your feedback and suggestions. You will also get the chance to receive exclusive updates and appear on the credit list. To join the closed-beta, simply follow these steps: - [url=https://discord.com/invite/e5Tv8PMEPx]Join our discord server[/url] - Fill out a two minutes google form in the "Announcement Channel" - We will reach out to you on Discord if you are eligible for a key - Post your thoughts on balancing, level design, UI/UX, narritive quality, boss fights, weapon hand feels. We also would love to know any frictions on progressions, interactions and compatibility you ran into. We hope to have you on board and we look forward to hearing from you. Please feel free to catch us in the discord server. Thank you for your time and support and enjoy dying in Grimlord! [h1]EA Releasing Notice[/h1] Date: June 22nd 2023 Regular EA Price: $29.99 Launching Discount: 20% off Grimlord is aiming to become one of the first RPG in VR. Despite how much we love and enjoy existing sword-fighting titles in VR. A story-driven, classic action RPG is what’s been missing for so long. A polished campaign mode has to balance among RPG systems, physics simulations and VR interactions is extremely chanllenging for a small dev team. All the EA incomes will be invested to the future development of Grimlord and expanding our team size! [h1]Demo Will Be De-activated Soon[/h1] We decide to remove GrimLord demo from Steam. The gameplay is too outdated to represent our upcoming EA version experience. Don't worry! we promise a brand new demo after EA release, which will bring you more immersive experience! Also We do encourage you to join our discord and apply for the beta test. [h1] 0.4.0 Developer Update Note[/h1] System 1. Talent system integrated, spend Matters to acquire attributes. 2. Smithing system no longer consumes large number of coins (renamed to Matters) 3. Smithing system introduces materials to craft weapon parts, materials can be obtained in treasure chests or fallen enemies 4. Smelter no longer refunds Matters 5. Smelter will return materials 6. A prompt board has been added to the blacksmith’s workshop to indicate the materials and costs of crafting 7. Added new tutorials and tips in forms of beams of light and text to guide players 8. Narrative and plot implemented, and the main NPCs can now be interacted with 9. Added NPC-related physical interaction system, you can interact with them, accept or reject their proposal by nodding or shaking your head. 10. The physical system has been improved to better interact with NPCs and enemies 11. Bow and arrow system has been reworked. Arrows can be picked up from where they land, there is a chance to recover them. 12. Arrows will be broken if they hit walls 13. Re-modified spell rune drawing system. Now players continue to hold the trigger after drawing the relevant elemental rune to charge damage. Players can launch a normal magic attack by releasing the trigger or a special magic attack by raising the staff over their head and swinging down. 14. Climbing system improved. Weapons can be used as climbing tools. Weapon can be inserted to certain wooden materials and used as climbing points. Levels and Maps 1. Monastery prison completed. Initial tutorial and plot added. 2. Inner castle of Castle Roar completed. Player can now reach the end of the chapter. 3. Adjusted certain routes in this level 4. Added hidden passages where you can explore and obtain materials and treasures. 5. Changed certain paths of the Monastery 6. Changed certain levers 7. Added new treasure chests with schematics and materials Characters and Enemies 1. Added NPC Rheala 2. Added NPC The Herbalist 3. Added NPC The Blacksmith 4. Added NPC The Faithless 5. Added NPC The Exiled Mage 6. Added shielded knight enemy type 7. Added crossbowman enemy type 8. Added multiple bosses Weapon and Items 1. Modified the mechanism of the Black powder grenade, which explodes after the fuse’s been pull out for a few seconds. 2. Added schematic and logo display, replaced most of dropped weapon parts display. 3. Adjusted the weight of certain weapons to improve handling.