"Lost Castle 2" is a 2D Beat'em up Rogue-Lite game. Explore abundant treasures and items to enhance yourself, master various weapons to showcase your skills, and challenge powerful monsters to demonstrate your strength. A new adventure is calling for treasure hunters!
[b]Adjustments[/b]
1. Reduced the maximum attack range of the monster "Demonic Flesh."
2. Adjusted the AI behavior of the monster "Shattered Claw."
3. Adjusted the AI behavior of the monster "Parasitic Armor."
4. Modified the staff enchantment effect from "When mana is fully charged, using a skill consumes 1 energy point and generates a following satellite" to "When mana is fully charged, consuming 50 mana points cumulatively will consume 1 energy point and generate a following satellite."
5. Increased the trigger rate of the staff enchantment effect "Magic Missiles have a chance to trigger Elemental Swipe upon hitting."
6. Slightly increased the damage of the staff enchantment effect "Satellite's attack method changes to ray attack."
7. Changed the trigger condition for the treasures "Lightning Bracers" and "Rune Dagger" from "After using a skill" to "When consuming mana."
8. Adjusted the values of the treasure "Storm in a Bottle," increasing its base damage, duration, and max stack count while reducing the mana cost per stack.
9. Increased the attack power's damage bonus for all "Lightning Strike" related treasures.
[b]Fixes[/b]
1. Fixed an issue where the "Void Ticket" could not be discarded from the backpack.
2. Fixed an issue where treasures could not be dismantled in the backpack during multiplayer games.
3. Fixed an issue where the treasure "Snow Beast Fang" could instantly heal health injuries.
4. Fixed incorrect values for the treasure "Nairu Rune Amulet."
5. Fixed an issue where the Boss "Cerberus Boppy" occasionally failed to enter a berserk state after "Eugene's" death.
6. Fixed an issue where dismantling upgraded equipment returned incorrect Molybdenum Ingots.
7. Fixed an error in the combo count display interface.
8. Fixed an issue where reloading the game in a shop resulted in different items being sold.
9. Fixed an issue where the same chaotic item could be given in the same room.
10. Fixed an issue where the shop would refresh already purchased items.
11. Fixed an issue where chaotic treasures could refresh duplicate items.
12. Fixed an error in the UI display for rune activation/deactivation prompts.
13. Fixed an issue where items picked up by teammates were not visible in multiplayer games.
14. Fixed an issue where two-handed weapons would incorrectly reset charge levels when taking damage.
[b]Attempted Fixes[/b]
1. Attempted to fix an issue where the Boss's health UI remained visible after returning to camp.