v0.22 Patch Notes - Roguelike Mode

Stolen Realm

Stolen Realm is a simultaneous turn-based tactical dungeon crawling looter with action RPG elements where you control up to 6 heroes, solo or through online co-op, venturing forth in adventures set in a high-fantasy, low-poly world.

[h1]v0.22 Patch Notes - Roguelike Mode[/h1] Our brand new Roguelike mode is a fast paced version of the game where you can mix and match builds that are simply not possible in the traditional campaign. After every battle, you gain a level, choose a random skill and a random item from a set of options. Enemies, Bosses and Events are randomized too, making every run unique. Permadeath is the only option, but even if you fail, each run will help towards permanently unlocking new characters and passive skills for your future runs. Harder difficulties await those who desire greater glory. Can you make it through the roguelike gauntlet and conquer the final dragon? This new updates also adds a battle drops system where powerups that include damage bonuses, cooldown reductions and more, will spawn during battle. The update introduces a new public lobby system that allows you to join other people’s games without being their friend on Steam and adds full controller support to the game. [b]Patch Notes[/b] [b]Features[/b] -Roguelike Mode -Public lobby system -Event text voice acting [English Only] -Battle Drops -New healthbar UI that better shows boss’ phases -Improved controller support -Various gameplay optimizations -Added more presets to character creation -Reworked UI to be more streamlined and uniform -New Barrel Types: Healing Barrel, Gust Barrel -New Shrine Type: Decay Shrine, Seraph Shrine -New Events & Fortunes [b]General Changes[/b] -Greatly reduced the amount of different crafting materials -Profession animations are now synced over the network in multiplayer -Enemy abilities now have mana costs based on a percentage of their maximum mana -Fire Shrine now deals damage based on percentage of maximum health -You now set action slots skills by right clicking them -Shaman Shrine now only restores mana but restores 10% instead of 5% -Enemy Drops: No longer drop off enemies. Drops now spawn periodically every 2 turns. [b]Skill Changes[/b] -Poison Damage increased by 50%. -Max armor reduction raised from 75% to 99% -Player Life Steal reworked: Now heals a percentage of the players Max Health when hitting. Reduced for AOE. [i]Monk[/i] -Perfected Soul: (Rework) Now increases all attribute by cLvl. In addition, it gives 10% of the value of your highest attribute to all other attributes. -Strength: No longer increases Might’s damage bonus by 0.33%. Now increases Might and Vitality by 15%. -Speed: No longer increases Dexterity’s critical damage bonus by 0.66%. Now increases Dexterity and Reflex by 15%. -Weapon of Choice: Now increases Weapon Damage by 2% of your combined stat total instead of 10% of Might. -One Punch Monk: Damage increase from 100% to 200%. Also calculates the damage bonus on the second pass so it effectively triples the damage or healing. -Soul Cleanse: CD reduced from 5 to 4. -Cyclone Kick: Range reduced from 4 to 3. -Front Kick: Now knocks back 3 hexes. -Force Kick: Now knocks back 5 hexes. Damage increased from 1.5 to 1.7. -Incapacitate: Range increased from 1 to 7. [i]Shadow[/i] -Child of the Abyss: No longer provides 50% damage reduction. Now Increases Max Health by 100%. Still prevents all healing with the exception of Life Steal. -Soul Fracture reworked to Soul Crush: Crush the target's soul dealing Shadow Damage using a portion of your max health as Spell Power. -Immortal Night reworked to Endless Night: Gain 0.1% of your Max Health as Additional Shadow Damage. -Hunger: Mana steal increased from 8% to 10%. -Consumption: Now provides 10% Max Health instead of 10% damage for each target hit. -Purge Mana: Renamed to Mana Drain. Mana drained increased from 15% to 20%. -Tainted Touch: No longer life steals for 100% of damage dealt. Now life steals for 15%. -Haunt: No longer life steals for 100% of damage dealt. Now life steals for 8%. -Dark Ritual: CD reduced from 5 to 4. Now a free action. Duration lowered from 2 to 1 turn. [i]Warrior[/i] -Unyielding Contender: Has been reworked. No longer grants immunity to a single enemies damage. Now provides a Status buff that lasts 2 turns. Increases Armor, Magic Armor, Max Health by 50%. -Indestructible: Has been reworked. No longer provides 35% resistance to the last damage type taken. Now grants 10% increase to Armor, Magic Armor, Return Damage per stack. Gain stacks when struck. Stacks 10 times. -Challenger: No longer grants 3% all resistance to enemies within 1 hex. Now Provides 5% increase to Armor, Magic Armor for each enemy within 1 hex. -Furious George: Reworked. No longer increases the Armor bonus might gives. Now grants 1% of Armor as Additional Weapon Damage. -Vitality Break: No longer deals your max health as damage. Now deals a portion of your max health as damage that is influenced by modifiers. No longer has a cooldown. -Opportunist: Now increases attacks of opportunity and counter attacks by 25%. -Tempered Rage: No longer increases health by 15%. Now increases Armor and Magic Armor by 15%. -Berserker’s Rage: Damage taken increased from 15% to 25%. -Life Cleave: No longer life steals for 100% of damage dealt. Now Life steals for 10% per target. -Sunder: No longer life steals for 100% of damage dealt. Now Life Steals for 25%. -Blood Drinker: No longer causes basic attacks to life steal for 20% of damage dealt. Now causes basic attacks to life steal for 5%. [i]Thief[/i] -Uncanny Evasion: Now provides a 50% increase to Counter Attack damage while active. Cooldown increased from 2 to 3. -Enduring Evasion: Evasion charges lowered from 3 to 2. Cooldown lowered from 4 to 3. -Calculated Risk: Reworked. Grants evasion when struck with a 1 turn cd. [i]Ranger[/i] -Disengage: Moved from Tier 3 to Tier 2. -Patient Hunter: Moved from Tier 2 to Tier 3. Now increases Range by 1 per stack. [i]Lightning[/i] -Energy Shield: Damage to mana increased from 50% to 90%. -Conduit: No longer causes Exhaustion. [i]Cold[/i] -Diamond Ice: Reworked. No longer provides Armor and Magic Armor based on intelligence. Now grants 1% of Armor as Additional Cold Damage. -Invulnerable Winter: Reworked. No longer provides Armor and Magic Armor based on stacks of chilled. Now grants Armor and Magic Armor based on intelligence. -Stasis: Reworked. No longer grants Resistance and Healing while stunning. Now grants a Armor and Magic armor while immobilizing the target. CD lowered from 4 to 3. -Freeze Earth: Now applies 1 stack of Chilled to enemies who enter the area. No longer doubles movement costs within the area. [b]Bug Fixes[/b] -Fixed various issues that allowed characters in occupy the same hex in battle -Fixed issue where Prepared from Bonfire wasn’t working correctly -Fixed various typos on tooltip descriptions -Fixed issue where the movement borders sometimes wouldn't show up -Fixed issue with Deathblow not adding additional crit damage -Fixed issue where characters would have the incorrect character icons after deleleting a character -Fixed various issues with Transmog not working correctly -Fixed issue where characters inside an have aura would have maintance mana cost taken from them even if they weren't the caster