Hotfix v0.22.9 - Various Bug Fixes

Stolen Realm

Stolen Realm is a simultaneous turn-based tactical dungeon crawling looter with action RPG elements where you control up to 6 heroes, solo or through online co-op, venturing forth in adventures set in a high-fantasy, low-poly world.

[h2]General[/h2] [list] [*] Added 'Unstuck' feature to quickly reload the quest at your last save point in case bugs freeze up your run [*] Changed Salvation to only be triggered on Cure, Regenerate, Healing Hand, Mass Cure, and Divine Intervention. Increased Max Health boost from 5% to 10% per stack [/list] [h2]Bug Fixes[/h2] [list] [*] Fixed issue that caused item stash to not load correctly causing the town to never load [*] Fixed issue with game lockup when save files exist but have corrupt data [*] Fixed issue where if you receive a higher level version of fortune you already have equipped it wouldn't update its effect until you re-equip it [*] Fixed issue where dashing chain attacks wouldn't chain to the next target if the current target dies [*] Fixed issue where fortune stats would sometimes stack indefinitely if you unequip and re-equip them [*] Fixed issue where the shop window gold display would only show gold from your currently selected character instead of all your party characters [*] Fixed issue where Roguelike item reward tooltips sometimes wouldn't compare the correct items if controlling multiple characters in a party [*] Fixed issue where the Roguelike skill tree wouldn't update when tabbing to a different character in your party [*] Fixed issue where Momentum, One Punch Monk and similar skills wouldn't work properly with skills that have a delayed effect [*] Fixed issue where Spectral Mark's cooldown wouldn't get reset upon killing an enemy with it active [*] Fixed issue with Deathblow and Deadly Dagger Throw not working correctly [*] Fixed issue where you would lose health when leveling up [*] Fixed issue where counter attacks and opportunity attacks with healing weapons would heal the enemy instead of deal holy damage [*] Fixed issue where Gust Barrels could be dodged [*] Fixed issue where Bows and Staves wouldn't benefit from increased counter attack damage bonuses [*] Fixed issue where using the skill bar Set Slot controls, skill options could show up off screen [*] Fixed various issues where getting healed triggered certain 'on hit' triggers intended for only damaging hits [*] Fixed issue where Ancient Staff had the incorrect damage type [*] Fixed issue with Magedraw enchants not dealing the correct amount of damage [*] Fixed issue where weapons and skills that have a chance to add an extra attack would always have a 100% chance to proc at the start of a new turn [*] Fixed issue that could cause the game to lock up when a character with Shield of Retribution active dies from damage over time effects [*] Fixed issue where Shield of Light and Shield of Retribution could stack if cast on the target from a different source [*] Fixed issue where Ice Storm wouldn't display its variable damage range damage on its tooltip [*] Fixed issue where Ice Storm wouldn't benefit from + Cold Damage [*] Fixed issue where characters could teleport into an Ice Wall [/list]