Stolen Realm is a simultaneous turn-based tactical dungeon crawling looter with action RPG elements where you control up to 6 heroes, solo or through online co-op, venturing forth in adventures set in a high-fantasy, low-poly world.
[h2]General[/h2]
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[*] Added 'Unstuck' feature to quickly reload the quest at your last save point in case bugs freeze up your run
[*] Changed Salvation to only be triggered on Cure, Regenerate, Healing Hand, Mass Cure, and Divine Intervention. Increased Max Health boost from 5% to 10% per stack
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[h2]Bug Fixes[/h2]
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[*] Fixed issue that caused item stash to not load correctly causing the town to never load
[*] Fixed issue with game lockup when save files exist but have corrupt data
[*] Fixed issue where if you receive a higher level version of fortune you already have equipped it wouldn't update its effect until you re-equip it
[*] Fixed issue where dashing chain attacks wouldn't chain to the next target if the current target dies
[*] Fixed issue where fortune stats would sometimes stack indefinitely if you unequip and re-equip them
[*] Fixed issue where the shop window gold display would only show gold from your currently selected character instead of all your party characters
[*] Fixed issue where Roguelike item reward tooltips sometimes wouldn't compare the correct items if controlling multiple characters in a party
[*] Fixed issue where the Roguelike skill tree wouldn't update when tabbing to a different character in your party
[*] Fixed issue where Momentum, One Punch Monk and similar skills wouldn't work properly with skills that have a delayed effect
[*] Fixed issue where Spectral Mark's cooldown wouldn't get reset upon killing an enemy with it active
[*] Fixed issue with Deathblow and Deadly Dagger Throw not working correctly
[*] Fixed issue where you would lose health when leveling up
[*] Fixed issue where counter attacks and opportunity attacks with healing weapons would heal the enemy instead of deal holy damage
[*] Fixed issue where Gust Barrels could be dodged
[*] Fixed issue where Bows and Staves wouldn't benefit from increased counter attack damage bonuses
[*] Fixed issue where using the skill bar Set Slot controls, skill options could show up off screen
[*] Fixed various issues where getting healed triggered certain 'on hit' triggers intended for only damaging hits
[*] Fixed issue where Ancient Staff had the incorrect damage type
[*] Fixed issue with Magedraw enchants not dealing the correct amount of damage
[*] Fixed issue where weapons and skills that have a chance to add an extra attack would always have a 100% chance to proc at the start of a new turn
[*] Fixed issue that could cause the game to lock up when a character with Shield of Retribution active dies from damage over time effects
[*] Fixed issue where Shield of Light and Shield of Retribution could stack if cast on the target from a different source
[*] Fixed issue where Ice Storm wouldn't display its variable damage range damage on its tooltip
[*] Fixed issue where Ice Storm wouldn't benefit from + Cold Damage
[*] Fixed issue where characters could teleport into an Ice Wall
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