V 1.1.0 The Magic Update!

Finally is here, it took more time than I expect. In short: - Sorceres and spirits added; - added spells for sorcerers; - improve A.I. player; - new stats for all; [previewyoutube=l0FWc_E4VBY;full][/previewyoutube] = V 1.1.0 "The magic update" = Nations - in general: - Added: each nation received at least one sorcerer; - Update: Everyone got new parameters, and some workers can build different structures than before; - Update: Builders at Kan-Kaya, Confederation and Taca-Yici build a structure instead of transforming into it, there are exceptions, e.g. the Engineer stays in the factory; Neutral: - Added: a group of entities with spirit endurance: -- Demon; -- Pyramid of Demons; -- Shade; -- Abyss; -- The Witch; -- Magic Stone; –- Idol of abundance - generates a large amount of food and space, destroying it provides a large amount of food and weakens neutral player strength; Gameplay: - Fixed: the effect of hunger or regeneration, changes the health value by 1; - Button: next object and worker now centres the camera on that object; - Added: Spirit Endurance - objects with this durability cannot be targeted by regular attacks, they can only be destroyed with spells; - Added: spells of attack, healing, slowing, speedup, endgame and sight range, note: the sorcerer can't speedup himself, either with a single-target or area of effect spells; - Added: buttons are activated only by pressing the left mouse button and not by all; - Added: Characters have an invisible parameter "value" which translates into counting points and for AI to prioritize actions; - Added: when a player has only walls left, he is out of the game and the walls disappear; - Added: when an audio-visual effect is to be initiated on a given field but is beyond the range of observation of the human players, the initiation will not take place; - Added: road for AI is not visible to humans; - Fixed: units produced and those that appeared as new, charge the population; - Added: sound effects for stone, arrows, and melee; - Added; post-mortem effects (resurrection or food source) do not affect objects that are under construction; - Added, incomplete structures are not able to observe the terrain; - Added: right-clicking on a field where there is no object (character or building) cancels the selection if one has been made; - Added: the area the player is looking at is marked with a frame on the minimap; - Added: clicking on the minimap causes the camera to be positioned over the selected area; - Added: Defence towers under construction do not attack; - Added: an attacked building under construction doesn't switch the animation from creating to action mode (could give the impression that it's producing something; - Fixed: characters healing everyone in sight range now genuinely heal; - Added: cannot press the end of turn button while the AI is taking its turn; - Fixed: Increased the number of objects (Buildings + units) from 256 to 512; - Added: the game switches between calm and battle music depending on whether the player's characters or the player himself made an attack; - Added: you can right-click on the portraits of commanders and sorcerers in the starting bonus window to get information about them; - Added: the player can right-click on the left panel on an object icon that can be created by the current object to get info on it. Graphics: - Added: 3 terrain objects to the jungle biome; - Added: 6 terrain objects to the swamp biome; - Added: stealing skill animation; - Added: projectile animations: javelin, magic, healing; A.I.: - Fixed: does not kick out of the game when the AI has no way to move, e.g. it has been blocked; - Fixed: Neutral player doesn't get the food bonus when he has no resources, but still can't suffer from the hunger effect; - Added: AI waits for the construction of barracks until it's time to build a better and more expensive one if there are not enough resources, previously it built such barracks as it could afford (thanks to this, Engineer - builder from the confederation, can fight without setting Academic tents as barracks by SI); - Added: frees up the area around the production objects (factories) so that the new object has a chance to spawn around the factory instead of in a random place, this is for the Onoyo tribe and Gold Ones; - Added: Si transforms characters into advanced forms, this is for Onoyo tribe and Gold Ones; Other: - Added: map editor: now the starting location is repainted; - Added: new maps: + Haunted Swamps; + Flood (Scenario map); + Ruined Town + Paradise orchard; ================================================== My current goals: Main priority: - add multiplayer; - refresh the campaign; Minor priority: - speed up gameplay; - improvement of AI; Low priority: - working on balance; - adding new units or structures;