1.0.4 AI defense update

= V 1.0.4 =​ AI: - Added: AI is building defence towers, the number per building the amount on buildings depends on whether it is set to aggressive or defensive; - Added: AI is building walls, for now only around his start location if it had it and is not set on aggressive type; - Improved: Because of building walls, AI can now have double the number of workers per level instead one per AI level; - Slowly expanding: Buildings can now create other facilities; - Slowly expanding: Protection from transforming farms and houses into other structures can be ignored if it is the only way to get such objects; - Added: Defence towers attack enemies; Maps: - Added: Circle (Size M, Players 4); - Added: Claustrophobia (Size S, Players 8); ================================================================================== ​​​Here is an example of how AI base now can look: [img]https://m.gjcdn.net/fireside-post-image/800/18472584-ll-8yv6vw7z-v4.webp[/img] [img]https://m.gjcdn.net/fireside-post-image/800/18472587-ll-wtxiakkn-v4.webp[/img] Also, hers is some concept of incoming sorcerers and spell icons: ​​[img]https://m.gjcdn.net/fireside-post-image/800/18472717-ll-w7zmgahr-v4.webp[/img] Important, the last character is a new version of the Chief of Defence for the Kan-Kaya Tribe​, the current one will be a sorcerer because when I looked at him, I have a concept of the entire Kan-Kaya Tribe campaign, where he will be a main character and sorcerer.​ In the next update, I wanna focus on adding them with magic to the game, after that gonna work on multiplayer.​