V 0.8.0 of the demo

[previewyoutube=aIgCrcGm8-8;full][/previewyoutube] = V 0.8.0 = Gameplay: - Added: mobility status icon; - Added: icon for working on a given object before the player makes a decision; - Added: starvation mechanics; - Added: object description <- NOTE: not all objects can have a description! - Added: action description; - Added: Work-Transformation- works like a transformation, but at no cost; - Added: Events - hidden and seen from the gameplay level; - Fixed: attacking a job trigger reopens the running animation instead of idle; - Fixed: camera centring on the centre of the starting location or player object; - Fixed: The start bonus window will not appear if the player does not have at least one start location; - Fixed: You can cancel the use of an action or the choice of building a building, clicking on it properly or with the right mouse button - Changed: pathfinding algorithm: -- includes the cost of the terrain movement; -- allows only major directions to travel; -- shows the potential mapped path; Skills: - Added: hiding skills: hiding and immersion; - Added: passive skills, human size (m, s and d) and cannibalism; - Added: Resurrection - an ability that turns a given object into another after death; Animals: - Elephants added; - Fixed: Monkey animation; Mogu-Una (The Hunters): - mobile objects have gained the ability of a Human being - small, or in the case of regeneration ability a Human being-middle, a coward and economics are the exception (because they are skin and bones!); - a coward, a bully, a hunter, an economy leader, and a war leader gained the ability to hide; - the chief of the economy: builds objects instead of transforming like a coward; - Tents can now transform instead of morphing into each other, into a Coward with a backpack, and a Coward with a backpack into any tent; - Palisade: Health reduced from 50 to 30 Tray-Yici (power) - mobile objects gained the skills of a Human being-middle, Temple Guard a Human being-giant ; - The leader of the economy: gained the ability to steal and hide; - Defensive chief: regenerates; - Guard- damage increased from 20 to 25 and endurance from 45 to 65; - Wall: animation has been improved; - Wall: health increased from 40 to 50, construction time reduced from 4 to 3 Onoyo (magic) - mobile objects gained the skill of the Human being-middle, the elderly and the leaders a Human being--giant; - Magic Wall: costs increased from 20 to 25 and construction time from 2 to 4 turns; Map editor: - Added: possibility to place fields that trigger event activation; - Fixed: does not paint object selection like in gameplay; - Fixed: does not paint unit range as in gameplay; - Fixed: camera centring on the map centre; - Fixed: Map skimming could get kicked out of the game; - Fixed: Increased the number of terrain objects on the map from 256 to 512; SI: - Rebuilt; - Fixed: Monkeys return to their hideouts when enemies are nearby; - Added: calm-territorial, elephants with this type of AI will not attack the player until the player attacks the elephant or their habitats; - Fixed: aggressive unit in turn 1 standing next to the player's object will already perform an attack; Campaign: - Added: campaign: Act 1 Mogu Una; Miscellaneous: - Fixed: Save game - saves and loads object parameters, work performed, player state; - Fixed: Loading and saving screen; - Fixed: Loading screen; - Fixed: camera manoeuvring, does not go into the upper left corner too far and shows the lower right corner;