Horde Hunters is a rogue-lite survival adventure that puts your skills to the test as you battle fierce monsters, tackle thrilling missions, upgrade your equipment, and grow strong enough to rescue humanity from a looming demon onslaught.
Hello. This update brings balance and bugfixes. It also brings 3 new power-ups and changes the normal map target times to 20 minutes which I feel is the sweet spot.
[h2]The road to 1.0[/h2]
A big chunk of last week was spent on creating a new trailer since the existing one was from around the time Early Access started. I went with a pretty straightforward but action-packed gameplay video which you can find below or on the store page.
[previewyoutube=zudoAmLTvig;full][/previewyoutube]
Speaking of Early Access, I initially estimated that to last for anything between 3-12 months. It's been now roughly 22 months so I really need to start looking for the finish line. The game has come a long way in this time and I'm quite happy where it currently stands so I feel confident wrapping things up.
I'll mostly be fine-tuning things from now on except for a final bigger content update. I'd be willing to work on updates beyond the final release but it depends a lot on how well it does. Your support in spreading the word during this time is much welcomed and appreciated.
FYI the game is now on sale for -25% so it's a good time to grab it. I will no longer be updating the demo version and have removed it as a download option.
[h3]Full changelog:[/h3]
[b]General[/b]
[list]
[*]New power-up: Hail Mary - Upon death teleport to a random map location with 1 health and 10s invincibility
[*]New power-up: Penny - Free rerolls to start with
[*]New power-up: Piggy Bank: Extra gold for the first 5 levels
[*]Normal map extended plays aka "super wins" removed. Normal maps are now 20min long instead of 15min
[*]Level up rerolls and weapon upgrade rerolls have been merged into one global reroll amount and cost
[*]All characters start with 15 gold
[*]Dwarf's super smash has an additional +1s Stun and slightly better damage
[*]Adjusted Bard's ability note amounts
[*]Chickens will no longer attack targets off screen
[*]Each fetch mission create found gives you 5 coins
[*]Bank initial collect time lowered from 2min to 1.5min
[*]Enemy curse amount on player will increase each time hit
[*]Enemy projectiles don't hurt you when inside the mine anymore
[*]Added sound effect for hitting an enemy with shield
[/list]
[b]Bugs[/b]
[list]
[*]Necromancer undead did not attack obstacles on most maps
[*]If you go to mine with any invulnerability the effect stays on during the whole stay. Abilities now stop immediately after entering mine and consumable timers run while inside
[*]Graveyard enemies could appear on other maps too
[*]Gold Rush local event could happen to an unactive mine
[*]Bard's additional stun damage for super ability wasn't working
[*]Fetch mission rewards weren't doubled on all areas
[/list]