Updated to 1.1.1

Mortal Glory 2

Manage a team of traveling gladiators in this turn-based fantasy roguelike. Find the best recruits, discover powerful item combinations and come up with clever tactics on the battlefield. The tournament awaits those who desire MORTAL GLORY!

[h1]CHANGES[/h1] -Toned down "Tougher enemies" battle challenge. -Made high unit counts from "Extra units" battle challenge less likely. -AI characters will now better avoid harmful environmental tiles with teleporting and jumping skills, but not completely if they are good positions for using other skills. [h1]FIXES[/h1] -Fixed an exploit that in some cases with good timing would allow player units to attack farther with a normal melee attack than is normally possible. -Mute setting will now be remembered between game sessions. -Fixed bug where endless runs didn't properly update high scores. -Fixed a bug that would cause some event outcomes affecting the next battle to disappear during saving & loading. -Fixed a visual UI bug where Passing Wisdom buff did not visually update mana points to the current unit's details. -Fixed a bug with comparison tooltip that could cause it to block the mouse while being invisible. -Small tooltip adjustment for cloned characters. -Bleeding will now heal units with Medical Oddity perk. -Numb perk will now prevent damage from bleeding. -Fixed damage estimates for Hasty perk (previously the second skill of the turn was also given a lower damage estimate despite doing full damage). -Fixed a bug where the battle could softlock if the player unit gained the Berserk buff during its turn and used an instant skill after that. -Fixed a bug that caused AI characters to sometimes prefer using charge skills or pulling skills against barrels. -Fixed a bug that caused AI characters to think that pulling an explosive barrel next to their own face and making it blow up is a good idea. -Fixed an issue where few specific events could cause an error if the player had 0 characters in their team.