Updated to 1.0.5

Mortal Glory 2

Manage a team of traveling gladiators in this turn-based fantasy roguelike. Find the best recruits, discover powerful item combinations and come up with clever tactics on the battlefield. The tournament awaits those who desire MORTAL GLORY!

[h1]CHANGES[/h1] -You can now open tooltips for the battle extra challenge rewards without toggling on the challenge. -You can now skip perk rewards from leveling up. -Shop prices will now shop up as red if you cannot afford them. -Sprint skill now requires line of sight so you can no longer run inside walls. -Thick Hide perk now prevents the Bleeding debuff to align with the description of the perk. -Invigorate no longer resets its own cooldown (previously you could combo this with instant skills that give charges for an infinite turn). -Conjured Bramble: Adjusted rarity to Rare (blue), -1 damage, -2 range. -Chaotic Perk Potion can no longer give Amnesiac or Visionary. These two perks both now also give +40 MP. I want them to feel like a fun choice rather than a bad thing forced on a character. The extra MP should also help melee characters utilize these perks better. -Energizing Boots: +2 MP gain. -Knockouts dealt by summoned units against neutral units will now also properly give XP to the summoner. -Made it easier for new players to get to player level 2. [h1]FIXES[/h1] -Small localization fixes. -Legendary accessories are now more expensive - previously they mistakenly had the same price as epic accessories. -Fixed a bug where buying something in a shop then rerolling and then saving & loading would not properly load items to the bought slots. -Fixed a bug that caused tournament progression percentage to be calculated slightly wrong (this only had a very small effect).