Manage a team of traveling gladiators in this turn-based fantasy roguelike. Find the best recruits, discover powerful item combinations and come up with clever tactics on the battlefield. The tournament awaits those who desire MORTAL GLORY!
[h1]CHANGES[/h1]
-You can now open tooltips for the battle extra challenge rewards without toggling on the challenge.
-You can now skip perk rewards from leveling up.
-Shop prices will now shop up as red if you cannot afford them.
-Sprint skill now requires line of sight so you can no longer run inside walls.
-Thick Hide perk now prevents the Bleeding debuff to align with the description of the perk.
-Invigorate no longer resets its own cooldown (previously you could combo this with instant skills that give charges for an infinite turn).
-Conjured Bramble: Adjusted rarity to Rare (blue), -1 damage, -2 range.
-Chaotic Perk Potion can no longer give Amnesiac or Visionary. These two perks both now also give +40 MP. I want them to feel like a fun choice rather than a bad thing forced on a character. The extra MP should also help melee characters utilize these perks better.
-Energizing Boots: +2 MP gain.
-Knockouts dealt by summoned units against neutral units will now also properly give XP to the summoner.
-Made it easier for new players to get to player level 2.
[h1]FIXES[/h1]
-Small localization fixes.
-Legendary accessories are now more expensive - previously they mistakenly had the same price as epic accessories.
-Fixed a bug where buying something in a shop then rerolling and then saving & loading would not properly load items to the bought slots.
-Fixed a bug that caused tournament progression percentage to be calculated slightly wrong (this only had a very small effect).