Manage a team of traveling gladiators in this turn-based fantasy roguelike. Find the best recruits, discover powerful item combinations and come up with clever tactics on the battlefield. The tournament awaits those who desire MORTAL GLORY!
[h1]NEW[/h1]
-Added a button to inventory for forgetting skills (you can also still forget skills from the gear menu on characters). The previous placement in gear menu only was easy to miss, so apologies to anyone who just now learns you can forget skills.
[h1]CHANGES[/h1]
-Characters no longer count as dead (for permanent death effects) if they are resurrected before the end of the battle.
-Noxious Stab: Debuff stacks required for double damage: 4 -> 2.
-Lacerating Thrust: Debuff stacks required for double damage: 4 -> 2, damage 7 -> 6.
-Incinerate: Debuff stacks required for double damage: 5 -> 2, damage 4 -> 2, cooldown 3 -> 2.
-Afflicted Bash: Effects required for double damage: 3 -> 2, damage 6 -> 3.
-Afflicted Burst: Effects required for double damage: 4 -> 2, damage 7 -> 2.
-Random debuffs at start of the attle can no longer cause Rooted.
-Damage & knockouts dealt with debuffs & environmental tiles now properly gives XP & damage credit to the creator of those effects. (Previously damage done with these often didn't give XP at all. Knockouts were often credited to the right person, but in some cases the XP was shared between the whole team).
-Damage to objects no longer gives XP.
-Increased XP from healing.
[h1]FIXES[/h1]
-Small typo fixes.
-Corrected tooltip information for Enhanced Thunderbolt & Shadow Play.
-Fixed a bug that could in a rare situation cause an error when updating movement arrows.
-Fixed a bug where Kitsune's racial combined with the relic that doubles summons created 0 hp specters.
-Fixed a bug where character's current hp did not update if a perk that gives HP was gained from an event.
-Fixed a bug that caused an additional unintended knockback if a skill knocked unit into a tornado and then a tried to apply an additional knockback (like Cyclone Shock skill).
-Fixed a bug that in specific situations with specific timing would freeze the battle (most commonly encountered when AI unit died to bleeding while sliding on ice).
In case you still encounter a bug where the AI unit does not move at all on its turn, please take a screenshot and send it to me along with the files described here: https://steamcommunity.com/app/2216660/discussions/2/4295942652161503488/. So far these kinds of bugs have been very situational so it helps me reproduce the issue in the same circumstances.