Manage a team of traveling gladiators in this turn-based fantasy roguelike. Find the best recruits, discover powerful item combinations and come up with clever tactics on the battlefield. The tournament awaits those who desire MORTAL GLORY!
[b]New characters[/b], [b]new skills[/b] (70+), [b]new items[/b] (40+) and a [b]new game mode[/b] where you get to play as a powerful boss character. Check out everything the [b]DLC[/b] has to offer here:
https://store.steampowered.com/app/2973140/Mortal_Glory_2__Reign_of_Tyrants/
[h1]UPDATE 1.3.0[/h1]
[h2]NEW[/h2]
-New game mode: Classic. This game mode is intended to be very similar to the default game mode from Mortal Glory 1.
-New modifiers section. The old "Challenges" section has now been split into Modifiers and Challenges. There are many new settings to adjust there, such as the duration of the game, the difficulty of enemies and the amount of treasure you gain. The effects of some challenges have also been slightly adjusted. The Cautious Start option has now also been moved under this new section.
-Added character stats to comparison tooltip.
-Added 4k resolution.
[h2]CHANGES[/h2]
-Renamed traditional game mode into "Adventure".
-Adjusted spawn points in some maps to be further from each other (mainly to prevent early clumping in boss fights).
-When equipping items with double click and all equipment slots are filled, the item will be equipped for the character that is currently shown in the comparison tooltip (if comparison tooltips are enabled in options). If all equipment slots are not filled, the first empty slot is still always chosen.
-Many technical and visual adjustments to support the release of the Reign of Tyrants DLC.
-Critical hits are now better highlighted in combat log.
-Higher quality characters are now slightly cheaper in shops.
-Demonic Talisman: Spawned specters 3 -> 4.
-Slightly nerfed Wight boss.
-Slightly lowered stats for all bosses on higher difficulties.
-Small adjustments to extra challenge balance.
-Localization adjustments.
-Small font localization adjustment.
[h2]FIXES[/h2]
-Unequipping all items within the event that creates an enemy clone from your team will no longer unequip items from the clone.
-Fixed a bug that prevented few specific skills from being able to hit critically.
-Environmental wall tiles with moving or spreading can no longer move or spread on top of alive characters.
-Fixed a bug where comparison tooltip could show up in main menu (& comparing starting gear to gear from previous run).
-Fixed a bug where AI did not properly account for overkill damage. Now it realizes if damage is "wasted" by dealing overkill damage, as originally intended.
-The AI now knows it cannot knock out targets with Reject Death buff. Previously it only realized this with the Undying buff.
-The AI now knows it cannot remove unremovable buffs & debuffs with skill effects.
-Fixed a bug that gave unlimited charges to skills that summoned units could gain from the "one extra skill for summons" relic.
-Fixed a bug that prevented a second skeleton from spawning if a unit that had "Summon a skeleton on knockout" and "Double summons" effects knocked out an enemy.
-Fixed a bug related to skills that cause a knockback twice, where the second knockback could cause the unit to collide with itself.
-Comparison tooltip will now show the right color for the character.
-Fixed a localization bug where a duplicate race warning in shop didn't show up with all languages.