Updated LODs, wider possible FOV, iOS!

MH-Zombie

Rescue the civilians, race the clock, and raze the enemy in MH-Zombie, the world’s only helicopter arcade simulator! Three flight physics modes, three difficulty modes, and a tutorial mode provide a stepped learning curve and wider accessibility to realistic helicopter flight.

[6DEC23: Just fixed Evacuation and Race Mode bug which prevented final win event. Should be good to go] Hey there ladies and gentlemen! Apologies for the long hiatus; I've been working on the iOS port for the last several months, and finally took a break from that to fix a few bugs here, and add the new Level of Detail objects I built for the iOS version. They will make the lower quality settings look a bit better as they push the impostors further out. There were a lot of rabbit holes, but some of the bugs I've fixed are: Score will actually be recorded after being killed by the nuke on Arcade Survival mode, and a couple related statistics issues have also been fixed. The 'time' cheat will give you extra time on the rescue mode, instead of reducing it to a couple seconds. It was possible to die on the finish line of race mode, counting in statistics as a win but loading the Game Over scene, which means if you would have unlocked the MH-Master badge, it didn't pop up because that scene doesn't have them assigned. The badge would still count as unlocked in statistics and the badge menu, but you wouldn't get the Steam Achievement. It's fixed now, but if this happened to you, you'll need to reset your statistics and re-do the requirements for the badge in order to unlock it. Finally, the iOS port is essentially complete; just some more playtesting, and preparation of the App Store page to go! Thanks for all your support and suggestions! With the iOS port on the near horizon, I'm getting excited looking forward to the next game! -Raulboy