Much-Requested additional volume controls, LOD bias slider, and more!

MH-Zombie

Rescue the civilians, race the clock, and raze the enemy in MH-Zombie, the world’s only helicopter arcade simulator! Three flight physics modes, three difficulty modes, and a tutorial mode provide a stepped learning curve and wider accessibility to realistic helicopter flight.

Hey team, I spent the last couple weeks integrating requests/suggestions and bugfixing; I hope you enjoy the results! Changelog: o Added Master and Aircraft volume controls to complement the Music volume control. o Added a Level of Detail Bias slider to the quality menu. o Aircraft health display turns red below 31. o Aircraft sparks and smokes based on level of damage; full-time red tint removed. o Field of View added to start menu options; start menu options reorganized. o Engine pitch changes with power level. o Appropriate sliders indicate level while not selected. o Auto-level velocity changed to read "disable at xxKTS". o Civilians approach the right side of the helicopter, at a greater distance. o Most menu buttons wrap vertically; badge and remapping menus being notable exceptions due to logical complexity. Bugfixes: o Framerate no longer defaults to 60fps in spite Quality settings changes. o Objective and FARP landing logic updated to significantly reduce the occurrence of negative landing detection. o Sliders reset correctly no matter their selection state when disabled. o General menu cleanup Thanks for everything, and as always don't hesitate to let me know if you have any issues or recommendations! -Joe [img]{STEAM_CLAN_IMAGE}/42072312/613d9b4686bc44958b56eadf62fe9dcbf01c637d.png[/img] [img]{STEAM_CLAN_IMAGE}/42072312/0706b9203fa1eb651b1be976eadd6faa10bb6765.png[/img] [img]{STEAM_CLAN_IMAGE}/42072312/b2e248df1dd1e4a4a7e204cc4613b6a7c2ea62b1.png[/img]