Rescue the civilians, race the clock, and raze the enemy in MH-Zombie, the world’s only helicopter arcade simulator! Three flight physics modes, three difficulty modes, and a tutorial mode provide a stepped learning curve and wider accessibility to realistic helicopter flight.
Hey team,
I was notified last week that rebinding the gamepad pedals to a new single axis broke them (positive/negative axes worked). After a week of trying to get the system to recognize the difference between up and down on an axis, I just made separate buttons for a single axis and for positive/negative axes. I also did that for the collective, and added a Free-Look toggle option in the controls menu.
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The Free-Look toggle also leaves the cyclic on so you can maneuver and look at the same time. That does mean that you'll need to re-bind free-look away from the cyclic.
[img]{STEAM_CLAN_IMAGE}/42072312/2cc8ac5e1180e7687f8a537a951d4429f63cf7d0.png[/img]
Also, a little tip: you can use the gamepad bindings for the joystick, so if you want to use a positive/negative setup on the joystick for pedals or collective, just bind the gamepad pedals or collective to your desired input.
I've purchased Rewired, a self-contained input tool that can increase accessory compatibility (Gladiator VKB sticks for example). I'm still working through the extensive documentation to plan out the change and figure out what changes the game will need, and I can't make any promises that I'll actually be able to integrate it, but rest assured I will try my best.
Thanks again for your support!
-Joe
CHANGELOG:
o Separate buttons for single-axis and positive/negative axis binding for Pedals and Collective, that remove the opposite binding to ensure no conflict.
o Free-Look toggle option in the controls menu; selecting will make free-look stay on when selected, until re-selected. Cyclic is left on in this scenario, enabling maneuvering flight while looking around.