New Update! Mode Changes, new Achievements, new functionality, and bugfixes!

MH-Zombie

Rescue the civilians, race the clock, and raze the enemy in MH-Zombie, the world’s only helicopter arcade simulator! Three flight physics modes, three difficulty modes, and a tutorial mode provide a stepped learning curve and wider accessibility to realistic helicopter flight.

(EDIT: Tutorial bug found and fixed 3 July 2023) Alright team, the new update is complete and bug tested. There still seems to be a persistent bug with the MPD menu 'Ok' button not selecting when using a controller, and I will continue to chase it, but for now just closing the MPD and reopening it with the MPD button will restore MPD functionality. Or you can just use a mouse to select the buttons. Changes: Field of View page, with FOV slider and the ability to change seats (1st person) or sides of the aircraft (3rd person). Depending on your monitor, the game choses the FOV I think the game looks best in for a given resolution, and if you don't touch the slider that's what it'll be. Once you touch it, it'll remember that FOV for subsequent sessions. Scaled points awarded for different enemies- Zombies 1, Soldiers 2, SAWs 3, MANPADs 4, and Tanks 10. Two Survival Mode variations: Sim Arcade: Works essentially as Survival Mode always has, only now when you reach the top level of invader waves, an invisible kill-counter counts down and disables enemy spawn, making a win guaranteed if you can kill the last of the enemies. Arcade: The enemies keep coming until it's impossible to keep them contained. You will never be able to kill them all. This variation introduces: Points Multiplication- the in-game badges you earn (Sharpshooter, Multi-Kills, Aussie etc.) award a timed points-multiplier. Keep them strung together well enough, and they start adding up. Instant Reload- awarded at 30x Multiplier. (+ badge & achievement) [img]{STEAM_CLAN_IMAGE}/42072312/066419d6a65db5c4905358aee40cf7be40162fec.png[/img] ONC Explosives- (2x higher yield explosives in HEDP, Laser, 30mm, Seeker, and Cluster Mines, with pretty blue explosions) awarded at 45x Multiplier. (+ badge & achievement) [img]{STEAM_CLAN_IMAGE}/42072312/06013a476402693814059b73d337272e5a922d9e.png[/img] Laser Minigun- (2x greater effective radius; 2x faster projectiles, and pretty red laser beams) awarded at 60x Multiplier (+ badge & achievement) [img]{STEAM_CLAN_IMAGE}/42072312/b9ddc309d4e202b0a4dd9c320bbc6d973fec7f30.png[/img] Over 9,000 badge & achievement - awarded at 9,000 points [img]{STEAM_CLAN_IMAGE}/42072312/514be86325a3a0fd1e589bf2c7706d8e10f9126f.png[/img] Two Race Mode Variations: Pure: Race only; no enemies to kill. Combat: The original race mode, with enemies to kill at checkpoints along the way. Tutorial / Free-Flight Variations: Free flight is now separated from the Tutorial. Marathon Mode update: Marathon Mode utilizes the Sim-Arcade mode, ensuring success if you can fight through all enemy waves. Enemy wave notifications no longer pull up the MPD to notify you; you are now prompted to check the MPD for new intel, and when you open it the wave-dependent text is displayed. Notable bugfixes: Look Inversion will now persist through new sessions. Helicopter startup sound is 50% quieter. Perimeter alarm is a new sound, with lower volume, lower tone, and only plays once per perimeter incursion; if there's already an incursion going on, another collider trip will only trigger the "Disappointment" dialogue. The Evacuation casualty timer should no longer randomly time out after only 60 seconds. Completion of Marathon Mode on Hard counts for both Survival and Evacuation mode for the MH-Master Badge. Closing the MPD when the Upgrade message is up when the Zombie outbreak video/message is up will now close the upgrade message and leave the MPD open, requiring another button press to close the MPD. There's a ton of other little bug fixes and changes- hopefully you find the game much more enjoyable! Thanks for all your support and encouragement! Please let me know if you have any issues! -Raulboy