A fiercely formidable sci-fi survival game, set on a hostile alien world that wants you dead! Alone, or with a crew, do you have what it takes to survive?
[img]{STEAM_CLAN_IMAGE}/34818630/b732a766ab09c8aca49bce7b93e8eaa334600e11.png[/img]
[h2]Greetings, Space Corps Operatives![/h2]
[h2]1.2.0 Changelog[/h2]
[h3]Highlighted Changes:[/h3]
[list]
[*] A new character is available for play, Blott, the enigmatic xeno-botanist. Use Blotts mastery of nature and unique wills over nature to control the battlefield or feed your friends
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[img]{STEAM_CLAN_IMAGE}/34818630/c784a2cb1fd128c4c172819e25868e681d2933f3.gif[/img]
[img]{STEAM_CLAN_IMAGE}/34818630/2f8fffe0a2214a1e3dc6a11ab4216072a9eba132.gif[/img][list]
[*] New Gadgets added to the game
[list]
[*] Blaster Grenade
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[*] Acid Grenade
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[*] Spore Grenade
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[*] Molten Grenade
[/list][/list][img]{STEAM_CLAN_IMAGE}/34818630/0361d64346eeffdadb73b453495a52523ccde728.gif[/img][list][list]
[*] Shock Trap
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[*] Gateway
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[/list]
[*] New and improved skill trees for all characters
[*] Added a Space Corps Mission Relay Structure in survival mode
[/list][img]{STEAM_CLAN_IMAGE}/34818630/a1c2e16705dfc45b4ec25d7666aeec4992366be7.png[/img][list]
[*] Added a new dedicated building mode for controller
[/list]
[h3]New[/h3]
[list]
[*] Fences can now be mass deconstructed (it will stop at Walls / Floors and Gates)
[/list][img]{STEAM_CLAN_IMAGE}/34818630/b6b55c99fd0c83106a6ea25c7dc2230b27ec0525.gif[/img][list]
[*] Bio-shroom now have a player planted growing icon
[*] Landmark models have been added to the map
[*] Buffs / Debuffs added to stats panel in the Character Interface
[*] Added a new Oxygen / Heat escaping effect from Shelters / Habitats when doors are open
[/list][img]{STEAM_CLAN_IMAGE}/34818630/d735999f3a1c5b096502949205a8441ee7b7e78b.gif[/img][list]
[*] Added the ability to reorder the research queue with click and drag (controller support included)
[*] Metallic dye packs have been added to the Unlocks screen
[*] Added new Bar Hollow music
[/list]
[h3]Other Changes[/h3]
[list]
[*] Organic, Mineral and Crystal Data no longer drop on death
[*] The maximum character level is now 25, down from 30
[*] Weather effects are now hidden in Shelters and Habitats
[*] The Brachylon Marketplace has been rebalanced to allow more use in the late game
[*] Players now receive higher experience points for completing late tier missions in Conquest mode
[*] Increased the stack size limit of many items in the inventory
[*] The Proximity Mine damage has been increased
[*] Plant Bays no longer show on the map
[*] Improved the Satarad's effects, they now have passive fire and better explosions
[*] Increased the timer until death in the downed state in multiplayer
[*] Map orientation buttons now hide when using controller
[*] Tooltips no longer display on the map when initially opened and will enable upon using the D-pad
[*] Players can no longer throw gadgets through Shelter / Habitat Walls
[*] The Recycler interaction radius has been increased
[*] Further increased weapon durability
[*] Improved the Jungle Tamber plant's harvest effects
[*] Further improved the health bar visuals
[*] Improved the visuals of transparent objects so they are easier to see in weather and in the
corruption
[*] Habitat visibility buttons will now only appear when near walls
[*] Improved the Gloo Turret effect visuals
[*] Players can now easily move between closely placed turrets
[*] Structures now fill up their health as they are constructing
[*] Character color dyes now cost 200 Credits instead of 250 per pack
[*] Improved the server browser game mode icons
[*] Controller improvements throughout the game, in particular UI and tooltips
[*] Rebalanced the Crafting Interface and what categories some are displayed in
[/list]
[h3]Fixes[/h3]
[list]
[*] Fixed a range of issues related to hiding tooltips in combat
[*] The news feed was not always updating when changing languages
[*] Fixed an issue where Quinn’s Mini Turret could indefinitely repeat audio
[*] Fixed an issue where harvesting plants would display their fully grown version along with their growing version
[*] Fixed a range of damage blocking issue on walls, fences and doors
[*] Fixed an issue where the healing rod was only healing a single player
[*] Fixed an issue where mass-deconstruct would ignore the confirmation pop-up in multiplayer
[*] Fixed an issue where enemy animations would stop during the attack
[*] Fixed an issue where player damage could skip defensive thresholds on Corrupted Seeds / Nexus’
[*] Fixed an issue where damaged creatures caught in net weren't hiding their health bar
[*] Fixed an issue where the Corrupted Warboss attacks would go through fences
[*] Fixed an issue where players could place plants and floors on Corrupted Seeds / Nexus’
[*] Fixed an issue where you could hot fill a Shock-Sprite Generator easily using a controller
[*] Corrupted Seeds / Nexus’ were taking more damage in harder difficulties due to damage increase settings for creatures
[*] "Hunting the Hunters" achievement which was previously awarded before killing the Corrupted Warboss
[*] "Geared to Perfection" achievement was awarded before completing all armour sets
[*] Players can no longer build over gas blossom vines without digging them up first
[*] Fixed an issue where the task tracker would not load correctly for clients in a multiplayer game
[/list]
[img]{STEAM_CLAN_IMAGE}/34818630/2b34a86cc7df087bdbdec8a81f0529db84b44c19.png[/img]
On behalf of the United Worlds Congress, we sincerely thank you for your continued patience and support.
From all of us at Playcorp 💙 and PLAION. 💚
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