🚀 Update Version 1.1.0 🚀

Beyond Contact

A fiercely formidable sci-fi survival game, set on a hostile alien world that wants you dead! Alone, or with a crew, do you have what it takes to survive?

[img]{STEAM_CLAN_IMAGE}/34818630/b732a766ab09c8aca49bce7b93e8eaa334600e11.png[/img] [h2]Greetings, Space Corps Operatives![/h2] [h2]1.1.0 Changelog[/h2] [h3]Highlighted Changes:[/h3] [list] [*] Farming and combat have been overhauled [*] Players can now reset all skill points at the cost of Data [/list] [img]{STEAM_CLAN_IMAGE}/34818630/ff1a07dea261c95578de77edc3cb94fa93135d3a.png[/img] [list] [*] Improved controller support when navigating the user interface [*] Map waypoints can now be seen by other players [*] Screen shake has been applied to high-impact attacks. The strength of this effect can be altered in the game settings [/list] [img]{STEAM_CLAN_IMAGE}/34818630/db5c13bc57d2765be7ce968e66617801fbf64d38.gif[/img] [img]{STEAM_CLAN_IMAGE}/34818630/2b34a86cc7df087bdbdec8a81f0529db84b44c19.png[/img] [h3]Farming Changes:[/h3] [list] [*] Added a new Coral Colony plant that produces a new Synthetic Coral item [/list] [img]{STEAM_CLAN_IMAGE}/34818630/83c0b42d7e4999a4f9e5f65ce62935aee07b805f.png[/img] [list] [*] Energised Seeds and Nutritious Seeds no longer drop from plants [*] Plants now have a chance to drop Seedlings when harvested [*] Reordered plant-based research. Some plants can no longer be researched [*] Fertiliser research is now available at an earlier tier [*] The Plant Bay is now unlocked via the Botanical Modification research property [/list] [img]{STEAM_CLAN_IMAGE}/34818630/d97fd7384e9b7bab06da38db545ad27d13df5576.png[/img] [list] [*] Players now obtain a lot more fertiliser from crafting (6 → 24) [*] Gomble Grapes now heal the player more when consumed [*] Lush and Bountiful plants have been renamed Super and Ultra plants [*] New Super and Ultra plant icons have been added [*] Super and Ultra Kepple plants now produce new Super Kepple Fruit and Ultra Kepple Fruit items, respectively [/list] [img]{STEAM_CLAN_IMAGE}/34818630/e5d536420dd4312d2e353acebe404696ddecc709.png[/img] [list] [*] Super and Ultra plants can be harvested more times before they wilt [*] The plant health fertiliser can now be placed on plants yielding resources [*] The plant health fertiliser now heals over time (5× normal regen rate) instead of +10 [*] The plant yield fertiliser is no longer removed until harvested [*] Added plant placement effects [*] Added bioluminescence to Kepple plants to make them easier to spot [/list] [img]{STEAM_CLAN_IMAGE}/34818630/2b34a86cc7df087bdbdec8a81f0529db84b44c19.png[/img] [h3]Combat Changes:[/h3] [b]Raids[/b] [list] [*] Raid wave compositions have been adjusted [*] Building health has been adjusted [*] Turret health and damage have been rebalanced [*] Stun tolerance has been increased for all creatures [*] The warning time for Corrupted expansion parties has been extended to give players a greater opportunity to prepare [/list] [b]General[/b] [list] [*] Revamped the visual appearance of health bars [/list] [img]{STEAM_CLAN_IMAGE}/34818630/e8503cc150f96d9c789354a4d5530896b5d5ba51.png[/img] [list] [*] Improved overall fluidity of player actions in combat [*] Tooltips now hide in combat by default. This can be toggled in the game settings [*] Creature health has been rebalanced [*] Increased the damage and reduced the speed of heavy attacks for various creatures [*] Urchins now have a charge attack [/list] [img]{STEAM_CLAN_IMAGE}/34818630/b4e2882edd8f2898d0161b9ebeb2685ee902d29e.gif[/img] [list] [*] Corapods now have a bite attack [*] Bull Crogs are now able to charge at players [/list] [img]{STEAM_CLAN_IMAGE}/34818630/3756863a1c7c7409bafe5b787cd11b0cace718c4.gif[/img] [list] [*] Some creatures can now leap away from attacks [*] Increased the speed of some creature attacks [*] Overall creature damage has been reduced [*] Damage taken while not wearing armour has been reduced [*] Armour effectiveness in combat has been reduced [*] Weapon primary and secondary attack values have all been altered [*] Adjusted cooldowns of various secondary attacks [*] The Void Claw’s primary attack can now be continuously executed [/list] [img]{STEAM_CLAN_IMAGE}/34818630/9c921721417415cd930a641ffe08327f0b8a5588.gif[/img] [list] [*] The Void Claw now deals damage in an area of effect. [*] The Void Lance no longer deals damage in a straight line and only applies damage to the first target hit with its attack [*] The Power Shovel’s secondary attack now applies a slowing + weakening debuff with an appropriate effect. The animation has also been altered to look more fluid in combat [/list] [img]{STEAM_CLAN_IMAGE}/34818630/f95e61a61b4bc8b52348b162cd957eac724f07ee.gif[/img] [img]{STEAM_CLAN_IMAGE}/34818630/2b34a86cc7df087bdbdec8a81f0529db84b44c19.png[/img] [h3]Other Changes:[/h3] [list] [*] The quick-interact help popup will now appear after the player mines a mineral or crystal resource for the first time [*] Players can now see the host of a multiplayer game in the server browser [*] Added some lighting to Habitats and Display Cases [*] Additional exploration music has been added to the game [*] Digging up plants with ready-to-harvest resources now rewards experience [*] Increased Healing Rod radius by 50% and healing effect by 100% [*] Battery Banks can now be placed inside Shelters [*] Added missing resource interaction effects to various minerals, crystals and plants [*] Improved visual effects for various passively activated skills [*] Added an effect for the slow debuff [*] Electrical Wiring is now crafted with Resin instead of Tamber [*] Improved animations of Urchins calling for help during combat [*] Improved animations of the Corrupted calling for help during combat [/list] [img]{STEAM_CLAN_IMAGE}/34818630/2b34a86cc7df087bdbdec8a81f0529db84b44c19.png[/img] [h3]Fixes:[/h3] [list] [*] Research requirements now correctly update in the Research screen [*] Fixed the Micro Refinery door getting stuck in an open / close loop [*] Fixed being unable to interact after rotating the camera via the middle mouse button and simultaneously pressing ESC [*] Fixed the keybinding settings not scrolling correctly when using a controller [*] Wind no longer hinders player movement while in Shelters and Habitats [*] Fixed some encoding issues with the Conquest mode introduction cinematic [*] Fixed an issue where the Score screen wouldn't show the cause of death [*] Fixed an issue where the Score screen wouldn’t show anything at all [*] Fixed a missing mission icon for the Fabricate Battery Space Corps mission [*] The zoomed-out Corvex spawner icon is now red instead of white [*] The damage overlay effect can no longer get stuck when exiting a game [*] Fixed some grid issues for mountain chasms [*] Fixed some combat voice lines [*] Fixed an infinite power transmission glitch [*] Fixed the extra-long Brachylon Worker interaction range [*] Lights and bush audio triggers should now be disabled when they are covered with a building or flooring [*] Fixed an issue with Kangah’s item consumption audio [*] Fixed an issue with Kangah’s raw food consumption audio [*] Fixed combat music occasionally not starting [*] Fixed the "In Combat" state getting stuck when the game was saved while in combat [*] Fixed the plant health fertiliser effect not being removed [*] Fixed plant yield fertilisers stopping plants from regrowing after gathering [*] Unique voice lines for resources that can be harvested but require a tool have been added [*] Fixed interacting with harvestable resources not correctly swapping tools [*] Fixed projectile weapons not correctly colliding with walls/fences/doors and hostiles on floors [*] Character hazard animations no longer play while mining [*] Fixed the camera rotation sensitivity option not working using a controller [*] Disabled HDR as it is currently unsupported [*] Fixed the Exemplary Effort Steam achievement unlocking before completing all objectives [*] Fixed player projectiles not correctly colliding with walls, fences, gates and doors [*] Fixed player projectiles not correctly colliding with hostiles standing on Habitat / Shelter flooring [/list] [img]{STEAM_CLAN_IMAGE}/34818630/2b34a86cc7df087bdbdec8a81f0529db84b44c19.png[/img] On behalf of the United Worlds Congress, we sincerely thank you for your continued patience and support. From all of us at Playcorp 💙 and PLAION. 💚 [b]Join our community-focused game development discussions on your favorite platform:[/b] [img]{STEAM_CLAN_IMAGE}/34818630/46b99803d74f15ce31a1c06bba441934298453e4.png[/img] [url=https://steamcommunity.com/app/877010/discussions/0/]STEAM DISCUSSIONS[/url] [img]{STEAM_CLAN_IMAGE}/34818630/46b99803d74f15ce31a1c06bba441934298453e4.png[/img] [url=https://discord.gg/survivebeyondcontact]DISCORD[/url] [img]{STEAM_CLAN_IMAGE}/34818630/46b99803d74f15ce31a1c06bba441934298453e4.png[/img] [url=https://www.twitch.tv/survivebeyondcontact]TWITCH[/url] [img]{STEAM_CLAN_IMAGE}/34818630/46b99803d74f15ce31a1c06bba441934298453e4.png[/img] [url=https://support.survivebeyondcontact.com/]SUPPORT[/url] [img]{STEAM_CLAN_IMAGE}/34818630/46b99803d74f15ce31a1c06bba441934298453e4.png[/img] [url=https://beyondcontact.featureupvote.com/]SUGGEST FEATURES & REPORT BUGS[/url] [img]{STEAM_CLAN_IMAGE}/34818630/5aee25a71a6e4236912b32af1324fb562b712141.png[/img] https://store.steampowered.com/app/877010/Beyond_Contact/ https://store.steampowered.com/developer/deepsilver https://store.steampowered.com/curator/4283115/