🚀 Developer Blog | May 2023🚀

Beyond Contact

A fiercely formidable sci-fi survival game, set on a hostile alien world that wants you dead! Alone, or with a crew, do you have what it takes to survive?

[img]{STEAM_CLAN_IMAGE}/34818630/b732a766ab09c8aca49bce7b93e8eaa334600e11.png[/img] [h2]Greetings, Space Corps Operatives![/h2] Today we are sharing some upcoming changes and features coming in the next several updates of Beyond Contact. Please note that all changes shown below are still in development and may be subject to change before release. [img]{STEAM_CLAN_IMAGE}/34818630/2b34a86cc7df087bdbdec8a81f0529db84b44c19.png[/img] [h2]Upcoming Changes[/h2] [h3]Patch Highlights (more details will be featured in the release change-log)[/h3] Added the ability to mass-deconstruct an entire room of a Shelter / Habitat at once (alt + right-click by default): [img]{STEAM_CLAN_IMAGE}/34818630/1ca9392d5077c8b102eabe9058c3e3fe53554198.gif[/img] Improved the tooltips of Thermo Bulbs and Oxygenators to help identify invalid habitats: [img]{STEAM_CLAN_IMAGE}/34818630/9b640b2fa21e6a544a76d5c567f05ff2fae277c3.png[/img] Added a construction time to buildings: [img]{STEAM_CLAN_IMAGE}/34818630/bd349fb0236e3575c95cb044f1495736127893a0.gif[/img] Updated weapon tooltips to show primary and secondary attack key bindings: [img]{STEAM_CLAN_IMAGE}/34818630/beb5fa04a65f40acfed174d213d712a0e1c6857c.png[/img] Players can now change most settings on their existing save files. For example, a player may reduce the frequency of raids if they are too difficult without having to start a new game. Added new temperature screen effects - colors will now shift towards colder or warmer hues based on the player’s temperature: [img]{STEAM_CLAN_IMAGE}/34818630/9ec0953745c1bceeef1abe6fc123d8922f2ebc19.gif[/img] [img]{STEAM_CLAN_IMAGE}/34818630/9758baaf0a5c66480171d172b5f06222d53a0776.gif[/img] [img]{STEAM_CLAN_IMAGE}/34818630/2b34a86cc7df087bdbdec8a81f0529db84b44c19.png[/img] [h2]Upcoming Features[/h2] [h3]Combat Changes[/h3] [b]Weapon speeds[/b] We’ve re-balanced player attack speeds across the board. This should make combat feel a lot more fluid and fun. [img]{STEAM_CLAN_IMAGE}/34818630/df9f2fbbf04d96f563ae8235144f077cf4b821b5.gif[/img] [img]{STEAM_CLAN_IMAGE}/34818630/450371330352039f9ee29b1c48835e72265e3bbd.gif[/img] [img]{STEAM_CLAN_IMAGE}/34818630/bb4ef73ada4053116c3a79cedae2bc0eee0fff2f.gif[/img] [b]Primary and secondary attack damage changes[/b] With the adjusted attack speeds, we have re-evaluated the damage of all primary and secondary weapon attacks. [b]Creature health[/b] Creature health has been adjusted. Using lower tier weapons on higher tier creatures should be more distinct and encourage players to upgrade their weapons, which are also stronger. [b]Creature damage[/b] We’ve overhauled the amount of damage creatures deal to make it a fairer experience for new players. In the current version of the game (1.0.2), some creatures are capable of dealing upwards of 50 damage in a single strike, which is far too punishing for newer players. To mitigate this, we have reduced and rebalanced the damage output of all creatures. The highest damage creatures can deal has been reduced to 30, which is reserved for slower / heavier attacks that are easier to avoid. Overall, these changes should allow new players to learn and experiment in combat more freely and to not be punished too heavily for doing so. [b]Armour protection[/b] We’ve tweaked armour protection values. Previously, the Dreadnova and Exosuit sets were overpowered and reduced damage by over 90%. These values have been reduced in combination with creature damage, and a more tiered approach has been applied to each set to encourage players to use different armour for different situations. [b]New Creature abilities[/b] We’ve spiced up some creature abilities. With the increased pace of combat, we felt creatures needed to be able to avoid and manoeuvre around the player more. [list] [*] Some creatures can now evade attacks [*] Urchins can now leap to attack [*] Corapods now have a bite attack [*] Some creatures’ attack speeds are now faster [*] Bull Crogs are now able to charge [/list] [img]{STEAM_CLAN_IMAGE}/34818630/19a6b0bceb472aa4f268492494de57281127a27a.gif[/img] [img]{STEAM_CLAN_IMAGE}/34818630/b4e2882edd8f2898d0161b9ebeb2685ee902d29e.gif[/img] [img]{STEAM_CLAN_IMAGE}/34818630/3756863a1c7c7409bafe5b787cd11b0cace718c4.gif[/img] [b]Screen Shake[/b] We’ve added a new screen shake effect to heavy attacks. This should add more weight to their impacts. The effect has a setting to adjust its intensity or completely disable it. [img]{STEAM_CLAN_IMAGE}/34818630/3f358c548ca6f8621252e5fa9c18b8a32fe5a4c9.gif[/img] [img]{STEAM_CLAN_IMAGE}/34818630/db5c13bc57d2765be7ce968e66617801fbf64d38.gif[/img] [b]Server Difficulty Settings[/b] With all of the above changes, we’ve adjusted the difficulty setting values when starting a new game. More details will be provided later, but the main goal is to keep harder difficulties as a challenge in line with the changes to creature damage. [h3]Blott[/h3] Meet Blott, an alien wanderer who has joined Space Corps to continue her own journey across the galaxy. As Blott, you will discover a mysterious connection with the world around you and acquire new abilities to empower your agricultural efforts. Blott is able to grow more produce than her fellow Operatives and is able to draw upon other living flora to aid her in survival. [img]{STEAM_CLAN_IMAGE}/34818630/bff4cdb53c5b4450b8a926be13fcceaf0b144134.gif[/img] [img]{STEAM_CLAN_IMAGE}/34818630/228694839dac8b476585f4a944a1ba2dfc68f763.gif[/img] [img]{STEAM_CLAN_IMAGE}/34818630/e42ee2edf607945d1593b1ec2eebd6476bb69f57.gif[/img] [h3]Other changes[/h3] [b]Skill point reallocation[/b] Players will now be able to reset their skill points for a price. This will allow players to try out different skills on different characters without having to start a new game from scratch. [img]{STEAM_CLAN_IMAGE}/34818630/6c6929576a05b34cd42414034f7ecdd2894dc0a8.png[/img] Further changes will be included in upcoming patch notes. We have limited the scope of this development update to highlight changes we feel players will be most interested to see. As always your feedback is welcome and appreciated. https://beyondcontact.featureupvote.com/ [img]{STEAM_CLAN_IMAGE}/34818630/2b34a86cc7df087bdbdec8a81f0529db84b44c19.png[/img] On behalf of the United Worlds Congress, we sincerely thank you for your continued patience and support. From all of us at Playcorp 💙 and PLAION. 💚 [b]Join our community-focused game development discussions on your favorite platform:[/b] [img]{STEAM_CLAN_IMAGE}/34818630/46b99803d74f15ce31a1c06bba441934298453e4.png[/img] [url=https://steamcommunity.com/app/877010/discussions/0/]STEAM DISCUSSIONS[/url] [img]{STEAM_CLAN_IMAGE}/34818630/46b99803d74f15ce31a1c06bba441934298453e4.png[/img] [url=https://discord.gg/survivebeyondcontact]DISCORD[/url] [img]{STEAM_CLAN_IMAGE}/34818630/46b99803d74f15ce31a1c06bba441934298453e4.png[/img] [url=https://www.twitch.tv/survivebeyondcontact]TWITCH[/url] [img]{STEAM_CLAN_IMAGE}/34818630/46b99803d74f15ce31a1c06bba441934298453e4.png[/img] [url=https://support.survivebeyondcontact.com/]SUPPORT[/url] [img]{STEAM_CLAN_IMAGE}/34818630/46b99803d74f15ce31a1c06bba441934298453e4.png[/img] [url=https://beyondcontact.featureupvote.com/]SUGGEST FEATURES & REPORT BUGS[/url] [img]{STEAM_CLAN_IMAGE}/34818630/5aee25a71a6e4236912b32af1324fb562b712141.png[/img]