UPDATE VERSION 1.0.1 IS AVAILABLE NOW

Beyond Contact

A fiercely formidable sci-fi survival game, set on a hostile alien world that wants you dead! Alone, or with a crew, do you have what it takes to survive?

[h2]UPDATE NOW AVAILABLE![/h2] [b]Greetings, Space Corps Operatives![/b] Beyond Contact Version 1.0.1 is now available! This includes a potential fix for the people who're crashing when trying to load the game. If you cannot start the game after updating, please [url=https://to.plaion.com/BeyondContactSupport/]report this immediately![/url] [h3]Changes:[/h3] ● Increased resources and creature spawns in Fungal Fields biome ● Reduced the opacity of display case glass so you could more easily see inside ● Lowered the interaction priority of a lit Thermo Sticks to prevent interference with mining during night ● Pressing escape during an action now cancels the action, rather than showing the menu ● Optimised audio on flames sources, such as Brachylon light posts [h3]Fixes:[/h3] ● Fixed several crashes reported by the community and found internally ● Fixed an issue where the dailies mouse hover 'credits' text tooltip was not localised ● Gravite can no longer spawn on the Fishing Hut landmark in the Frozen Sea biome ● Fixed entering, exiting and re-entering Void Nexus and Seeds which sometimes resulted in no combat music ● Fixed the transition music from Urchin combat to Void Nexus and Seeds combat resulting in no combat music ● Fixed weather audio muting other sounds ● Fixed an issue where the Plaspod sounds were not audible ● Fixed an issue where in game FMVs could cause an overlap of mixer situations resulting in some sounds or music muted unintentionally ● Fixed an issue where charge music was missing on specific creatures ● Charge attacks now correctly play their effects ● The hazard bar audio now players correctly ● The post-Urchin/Sprite combat silence no longer results in no combat music when running into the void nexus/seed ● Revival heartbeat sound now plays as intended and no longer plays after the first time ● Storm audio no longer mutes sounds unintentionally ● Fixed in-game FMVs causing an overlap of mixer situations, resulting in some sounds or music being muted unintentionally ● Fixed an issue where spamming the skip button to close the introduction FMV would cause it to repeat and begin the starting of the game multiple times ● Various fixes to Quinn’s Mini Turret, missing audio and missing files ● Mini turret ammo count now displays correctly when the bonus ammo skill is taken ● Zaine now displays the correct text in the character select screen for his character skills ● Fixed an issue where you could place buildings on top of the Corrupted Nexus ● Fixed an issue which caused Magella to always talk when detecting nearby Corrupted Seeds, even though they had already been discovered. ● The Space Corps Stabiliser now correctly plays particles when it’s destroyed ● Walls that can auto-repair themselves while connected to a power grid no longer consume power on repairing ● Solar Arrays can now be repaired while switched off and at night ● Corrupted buildings no longer disappear prematurely when they are at 1 health instead of 0 ● Void Stabilisers now play particles correctly when leaving the area ● Fixed some pathfinding issues in Fungal Fields ● Fixed some floating Narnips in the Desert biomes ● Stopped edge of world effects from coming through the ground in certain biomes ● Mushrooms now correctly bend when walked through [img]{STEAM_CLAN_IMAGE}/34818630/2b34a86cc7df087bdbdec8a81f0529db84b44c19.png[/img] As always, if you have bugs to report or would like to suggest gameplay features please create a suggestion in our [url=https://beyondcontact.featureupvote.com/]public feature upvoter and bug tracker[/url]. On behalf of the United Worlds Congress, we sincerely thank you for your continued patience and support and we hope you enjoy the update.