A fiercely formidable sci-fi survival game, set on a hostile alien world that wants you dead! Alone, or with a crew, do you have what it takes to survive?
[h2]UPDATE NOW AVAILABLE![/h2]
[b]Greetings, Space Corps Operatives![/b]
Beyond Contact Version 1.0.1 is now available!
This includes a potential fix for the people who're crashing when trying to load the game. If you cannot start the game after updating, please [url=https://to.plaion.com/BeyondContactSupport/]report this immediately![/url]
[h3]Changes:[/h3]
● Increased resources and creature spawns in Fungal Fields biome
● Reduced the opacity of display case glass so you could more easily see inside
● Lowered the interaction priority of a lit Thermo Sticks to prevent interference with
mining during night
● Pressing escape during an action now cancels the action, rather than showing the
menu
● Optimised audio on flames sources, such as Brachylon light posts
[h3]Fixes:[/h3]
● Fixed several crashes reported by the community and found internally
● Fixed an issue where the dailies mouse hover 'credits' text tooltip was not localised
● Gravite can no longer spawn on the Fishing Hut landmark in the Frozen Sea biome
● Fixed entering, exiting and re-entering Void Nexus and Seeds which sometimes
resulted in no combat music
● Fixed the transition music from Urchin combat to Void Nexus and Seeds combat
resulting in no combat music
● Fixed weather audio muting other sounds
● Fixed an issue where the Plaspod sounds were not audible
● Fixed an issue where in game FMVs could cause an overlap of mixer situations
resulting in some sounds or music muted unintentionally
● Fixed an issue where charge music was missing on specific creatures
● Charge attacks now correctly play their effects
● The hazard bar audio now players correctly
● The post-Urchin/Sprite combat silence no longer results in no combat music when
running into the void nexus/seed
● Revival heartbeat sound now plays as intended and no longer plays after the first
time
● Storm audio no longer mutes sounds unintentionally
● Fixed in-game FMVs causing an overlap of mixer situations, resulting in some
sounds or music being muted unintentionally
● Fixed an issue where spamming the skip button to close the introduction FMV would
cause it to repeat and begin the starting of the game multiple times
● Various fixes to Quinn’s Mini Turret, missing audio and missing files
● Mini turret ammo count now displays correctly when the bonus ammo skill is taken
● Zaine now displays the correct text in the character select screen for his character
skills
● Fixed an issue where you could place buildings on top of the Corrupted Nexus
● Fixed an issue which caused Magella to always talk when detecting nearby
Corrupted Seeds, even though they had already been discovered.
● The Space Corps Stabiliser now correctly plays particles when it’s destroyed
● Walls that can auto-repair themselves while connected to a power grid no longer
consume power on repairing
● Solar Arrays can now be repaired while switched off and at night
● Corrupted buildings no longer disappear prematurely when they are at 1 health
instead of 0
● Void Stabilisers now play particles correctly when leaving the area
● Fixed some pathfinding issues in Fungal Fields
● Fixed some floating Narnips in the Desert biomes
● Stopped edge of world effects from coming through the ground in certain biomes
● Mushrooms now correctly bend when walked through
[img]{STEAM_CLAN_IMAGE}/34818630/2b34a86cc7df087bdbdec8a81f0529db84b44c19.png[/img]
As always, if you have bugs to report or would like to suggest gameplay features please create a suggestion in our [url=https://beyondcontact.featureupvote.com/]public feature upvoter and bug tracker[/url].
On behalf of the United Worlds Congress, we sincerely thank you for your continued patience and support and we hope you enjoy the update.