A fiercely formidable sci-fi survival game, set on a hostile alien world that wants you dead! Alone, or with a crew, do you have what it takes to survive?
[h2]UPDATE NOW AVAILABLE![/h2]
[img]{STEAM_CLAN_IMAGE}/34818630/b732a766ab09c8aca49bce7b93e8eaa334600e11.png[/img]
[h2]Greetings, Space Corps Operatives![/h2]
Beyond Contact Version 1.0.3 is now available!
This includes the highly requested mass deconstruction of your shelters, better weapon tooltips, construction time on buildings, and more!
[h3]Highlighted Changes:[/h3]
[list]
[*] Added the ability to mass-deconstruct an entire room of a Shelter / Habitat at once (alt + right-click by default)
[*] Improved the tooltips of Thermo Bulbs and Oxygenators to help identify invalid Shelters / Habitats
[*] Added a short construction time to buildings
[*] Weapon tooltips now show primary and secondary attack key bindings
[*] Players can now change most settings on their existing save files
[*] Added new temperature screen effects - colours will now shift towards colder or warmer hues based on the player’s temperature
[/list]
[h3]Other Changes:[/h3]
[list]
[*] The Void Nexus can now be scanned and inspected
[*] The Brachylon Trader button now says Buy and Sell instead of Trade
[*] Renamed Basic Walls and Doors to Basic Fences and Gates to reduce confusion
[*] Added a new visual effect for when Kangah dies and is revived by his skill, ‘Kangah Cannot Lose’
[*] Updated building placement sounds to match the new construction behaviour
[*] Updated sounds for the Plasma Welder
[*] Added new ‘mission accepted’ sounds
[*] Added background music when talking to the Admiral near the end of the game
[*] Added creature alert sounds
[*] Improved urchin combat music
[*] Improved weapon sounds
[*] Made Void Rift audio more menacing
[*] Updated the smoke and spark textures for the Void Nexus Stabiliser
[*] Recent players are now displayed on Steam
[*] Added a visual fuel indicator to the exterior of the Geothermal Generator structure
[*] The current research is now displayed in the Research HUD button’s tooltip
[*] Void Seeds now generate a small damage pulse while under construction
[/list]
[h3]Fixes:[/h3]
[list]
[*] Fixed various spelling and grammatical errors
[*] Fixed the ‘No Research In Progress’ indicator remaining visible after all research had been completed
[*] Fixed inconsistent key binding order for the movement and camera options
[*] Fixed some map inconsistencies in the Wildlands biome
[*] Tooltips will now refresh their text when changing languages
[*] The Data Laboratory can no longer accept unscanned items
[*] The Oven’s output slot size now matches its input slot size
[*] Fixed Metal Sheeting being able to stack up to 40 in the player’s inventory but only to 20 in a Storage Locker or Storage Vault
[*] Removed C.A.R.L.’s ‘scan more’ reminders
[*] Clicking anywhere to close an inventory will no longer cause an attack action to be executed
[*] The Credits reward text no longer overlaps the XP text when acquired at the same time
[*] Fixed the Corapod hit sound effect not playing correctly
[*] Fixed an issue where a death event would be processed when Kangah was revived by his skill, ‘Kangah Cannot Lose’
[*] Fixed an issue where talking to Clawtooth could incorrectly progress the story and prevent some objectives from being completed
[*] Fixed the name of the Captured Shock Sprite
[*] Fixed missing mouse-over audio for the ‘Free the Forge Cores’ objective
[*] Added a backup claim button for completed Daily Missions
[*] Fixed an issue where Kangah’s body would contort sideways when taking hazard damage while running
[*] The Forge Heart no longer points to artefacts stored inside the player’s backpack
[*] Fixed a crash caused by placing the Forge Heart in a Storage Locker or Storage Vault
[*] Fixed an issue where raiders sometimes stopped attacking during a raid
[*] Fixed some textures and pathing issues in the Lava Magma Flow and Lava Steam Vents biomes
[*] Teleportation now occurs on release of the left mouse button instead of on press to prevent accidental teleports when dragging the map
[*] Fixed an issue where players were unable to progress objectives involving Cence if another player started and completed earlier parts of the Octomian storyline
[*] Fixed a few crashes caused by inventory transactions and map updates
[*] Fixed an issue where the Lush and Bountiful Kepple plants did not display their names on the map
[/list]
[h3]Balance Changes:[/h3]
[list]
[*] The First Aid Kit now heals 100 instead of 55
[*] The First Aid Kit now requires ×1 Shock Sprite Gel instead of ×3
[*] Increased the maximum stack size of Organic Data, Mineral Data and Crystal Data from 100 to 9,999
[*] Increased the initial Obelisk detection range so that players can more easily find Obelisks earlier in the game
[*] Increased the incoming Corrupted Defender warning time from 1s to 1.5s. This also applies to the reinforcement waves that defend void structures.
[/list]
[img]{STEAM_CLAN_IMAGE}/34818630/2b34a86cc7df087bdbdec8a81f0529db84b44c19.png[/img]
On behalf of the United Worlds Congress, we sincerely thank you for your continued patience and support.
From all of us at Playcorp 💙 and PLAION. 💚
[b]Join our community-focused game development discussions on your favorite platform:[/b]
[img]{STEAM_CLAN_IMAGE}/34818630/46b99803d74f15ce31a1c06bba441934298453e4.png[/img] [url=https://steamcommunity.com/app/877010/discussions/0/]STEAM DISCUSSIONS[/url]
[img]{STEAM_CLAN_IMAGE}/34818630/46b99803d74f15ce31a1c06bba441934298453e4.png[/img] [url=https://discord.gg/survivebeyondcontact]DISCORD[/url]
[img]{STEAM_CLAN_IMAGE}/34818630/46b99803d74f15ce31a1c06bba441934298453e4.png[/img] [url=https://www.twitch.tv/survivebeyondcontact]TWITCH[/url]
[img]{STEAM_CLAN_IMAGE}/34818630/46b99803d74f15ce31a1c06bba441934298453e4.png[/img] [url=https://support.survivebeyondcontact.com/]SUPPORT[/url]
[img]{STEAM_CLAN_IMAGE}/34818630/46b99803d74f15ce31a1c06bba441934298453e4.png[/img] [url=https://beyondcontact.featureupvote.com/]SUGGEST FEATURES & REPORT BUGS[/url]
[img]{STEAM_CLAN_IMAGE}/34818630/5aee25a71a6e4236912b32af1324fb562b712141.png[/img]