A fiercely formidable sci-fi survival game, set on a hostile alien world that wants you dead! Alone, or with a crew, do you have what it takes to survive?
[img]{STEAM_CLAN_IMAGE}/34818630/b732a766ab09c8aca49bce7b93e8eaa334600e11.png[/img]
[h2]Greetings, Space Corps Operatives![/h2]
[h2]1.1.0 Changelog[/h2]
[h3]Highlighted Changes:[/h3]
[list]
[*] Farming and combat have been overhauled
[*] Players can now reset all skill points at the cost of Data
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[img]{STEAM_CLAN_IMAGE}/34818630/ff1a07dea261c95578de77edc3cb94fa93135d3a.png[/img]
[list]
[*] Improved controller support when navigating the user interface
[*] Map waypoints can now be seen by other players
[*] Screen shake has been applied to high-impact attacks. The strength of this effect can be altered in the game settings
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[img]{STEAM_CLAN_IMAGE}/34818630/db5c13bc57d2765be7ce968e66617801fbf64d38.gif[/img]
[img]{STEAM_CLAN_IMAGE}/34818630/2b34a86cc7df087bdbdec8a81f0529db84b44c19.png[/img]
[h3]Farming Changes:[/h3]
[list]
[*] Added a new Coral Colony plant that produces a new Synthetic Coral item
[/list]
[img]{STEAM_CLAN_IMAGE}/34818630/83c0b42d7e4999a4f9e5f65ce62935aee07b805f.png[/img]
[list]
[*] Energised Seeds and Nutritious Seeds no longer drop from plants
[*] Plants now have a chance to drop Seedlings when harvested
[*] Reordered plant-based research. Some plants can no longer be researched
[*] Fertiliser research is now available at an earlier tier
[*] The Plant Bay is now unlocked via the Botanical Modification research property
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[img]{STEAM_CLAN_IMAGE}/34818630/d97fd7384e9b7bab06da38db545ad27d13df5576.png[/img]
[list]
[*] Players now obtain a lot more fertiliser from crafting (6 → 24)
[*] Gomble Grapes now heal the player more when consumed
[*] Lush and Bountiful plants have been renamed Super and Ultra plants
[*] New Super and Ultra plant icons have been added
[*] Super and Ultra Kepple plants now produce new Super Kepple Fruit and Ultra Kepple Fruit items, respectively
[/list]
[img]{STEAM_CLAN_IMAGE}/34818630/e5d536420dd4312d2e353acebe404696ddecc709.png[/img]
[list]
[*] Super and Ultra plants can be harvested more times before they wilt
[*] The plant health fertiliser can now be placed on plants yielding resources
[*] The plant health fertiliser now heals over time (5× normal regen rate) instead of +10
[*] The plant yield fertiliser is no longer removed until harvested
[*] Added plant placement effects
[*] Added bioluminescence to Kepple plants to make them easier to spot
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[img]{STEAM_CLAN_IMAGE}/34818630/2b34a86cc7df087bdbdec8a81f0529db84b44c19.png[/img]
[h3]Combat Changes:[/h3]
[b]Raids[/b]
[list]
[*] Raid wave compositions have been adjusted
[*] Building health has been adjusted
[*] Turret health and damage have been rebalanced
[*] Stun tolerance has been increased for all creatures
[*] The warning time for Corrupted expansion parties has been extended to give players a greater opportunity to prepare
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[b]General[/b]
[list]
[*] Revamped the visual appearance of health bars
[/list]
[img]{STEAM_CLAN_IMAGE}/34818630/e8503cc150f96d9c789354a4d5530896b5d5ba51.png[/img]
[list]
[*] Improved overall fluidity of player actions in combat
[*] Tooltips now hide in combat by default. This can be toggled in the game settings
[*] Creature health has been rebalanced
[*] Increased the damage and reduced the speed of heavy attacks for various creatures
[*] Urchins now have a charge attack
[/list]
[img]{STEAM_CLAN_IMAGE}/34818630/b4e2882edd8f2898d0161b9ebeb2685ee902d29e.gif[/img]
[list]
[*] Corapods now have a bite attack
[*] Bull Crogs are now able to charge at players
[/list]
[img]{STEAM_CLAN_IMAGE}/34818630/3756863a1c7c7409bafe5b787cd11b0cace718c4.gif[/img]
[list]
[*] Some creatures can now leap away from attacks
[*] Increased the speed of some creature attacks
[*] Overall creature damage has been reduced
[*] Damage taken while not wearing armour has been reduced
[*] Armour effectiveness in combat has been reduced
[*] Weapon primary and secondary attack values have all been altered
[*] Adjusted cooldowns of various secondary attacks
[*] The Void Claw’s primary attack can now be continuously executed
[/list]
[img]{STEAM_CLAN_IMAGE}/34818630/9c921721417415cd930a641ffe08327f0b8a5588.gif[/img]
[list]
[*] The Void Claw now deals damage in an area of effect.
[*] The Void Lance no longer deals damage in a straight line and only applies damage to the first target hit with its attack
[*] The Power Shovel’s secondary attack now applies a slowing + weakening debuff with an appropriate effect. The animation has also been altered to look more fluid in combat
[/list]
[img]{STEAM_CLAN_IMAGE}/34818630/f95e61a61b4bc8b52348b162cd957eac724f07ee.gif[/img]
[img]{STEAM_CLAN_IMAGE}/34818630/2b34a86cc7df087bdbdec8a81f0529db84b44c19.png[/img]
[h3]Other Changes:[/h3]
[list]
[*] The quick-interact help popup will now appear after the player mines a mineral or crystal resource for the first time
[*] Players can now see the host of a multiplayer game in the server browser
[*] Added some lighting to Habitats and Display Cases
[*] Additional exploration music has been added to the game
[*] Digging up plants with ready-to-harvest resources now rewards experience
[*] Increased Healing Rod radius by 50% and healing effect by 100%
[*] Battery Banks can now be placed inside Shelters
[*] Added missing resource interaction effects to various minerals, crystals and plants
[*] Improved visual effects for various passively activated skills
[*] Added an effect for the slow debuff
[*] Electrical Wiring is now crafted with Resin instead of Tamber
[*] Improved animations of Urchins calling for help during combat
[*] Improved animations of the Corrupted calling for help during combat
[/list]
[img]{STEAM_CLAN_IMAGE}/34818630/2b34a86cc7df087bdbdec8a81f0529db84b44c19.png[/img]
[h3]Fixes:[/h3]
[list]
[*] Research requirements now correctly update in the Research screen
[*] Fixed the Micro Refinery door getting stuck in an open / close loop
[*] Fixed being unable to interact after rotating the camera via the middle mouse button and simultaneously pressing ESC
[*] Fixed the keybinding settings not scrolling correctly when using a controller
[*] Wind no longer hinders player movement while in Shelters and Habitats
[*] Fixed some encoding issues with the Conquest mode introduction cinematic
[*] Fixed an issue where the Score screen wouldn't show the cause of death
[*] Fixed an issue where the Score screen wouldn’t show anything at all
[*] Fixed a missing mission icon for the Fabricate Battery Space Corps mission
[*] The zoomed-out Corvex spawner icon is now red instead of white
[*] The damage overlay effect can no longer get stuck when exiting a game
[*] Fixed some grid issues for mountain chasms
[*] Fixed some combat voice lines
[*] Fixed an infinite power transmission glitch
[*] Fixed the extra-long Brachylon Worker interaction range
[*] Lights and bush audio triggers should now be disabled when they are covered with a building or flooring
[*] Fixed an issue with Kangah’s item consumption audio
[*] Fixed an issue with Kangah’s raw food consumption audio
[*] Fixed combat music occasionally not starting
[*] Fixed the "In Combat" state getting stuck when the game was saved while in combat
[*] Fixed the plant health fertiliser effect not being removed
[*] Fixed plant yield fertilisers stopping plants from regrowing after gathering
[*] Unique voice lines for resources that can be harvested but require a tool have been added
[*] Fixed interacting with harvestable resources not correctly swapping tools
[*] Fixed projectile weapons not correctly colliding with walls/fences/doors and hostiles on floors
[*] Character hazard animations no longer play while mining
[*] Fixed the camera rotation sensitivity option not working using a controller
[*] Disabled HDR as it is currently unsupported
[*] Fixed the Exemplary Effort Steam achievement unlocking before completing all objectives
[*] Fixed player projectiles not correctly colliding with walls, fences, gates and doors
[*] Fixed player projectiles not correctly colliding with hostiles standing on Habitat / Shelter flooring
[/list]
[img]{STEAM_CLAN_IMAGE}/34818630/2b34a86cc7df087bdbdec8a81f0529db84b44c19.png[/img]
On behalf of the United Worlds Congress, we sincerely thank you for your continued patience and support.
From all of us at Playcorp 💙 and PLAION. 💚
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https://store.steampowered.com/curator/4283115/