DINO MERCS is a roguelite deckbuilding game. You take the role of a veteran member of a shadowy private military corporation called Dark Solar Defense. To survive, you will need to build a powerful deck of cards while conducting operations and engaging in fierce combat.
I know it's been a long time since I've given an update, sorry about that! Well, today I have big news: all the changes, fixes, and polish that have been simmering on the beta/test branch of DINO MERCS are now fully available to all players!
This is the last *big* update before leaving early access. So there will be bugs, balance issues, and lack of polish in some areas. Please be patient with me while I clean everything up! From here on, you can expect a number of small patches and improvements.
There are a ton of changes in this update. Like, I lost track of all of them. Here's a bunch of them:
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[*] Combat encounter modifiers to make battles more interesting. Extra cover, sandstorms, sweltering heat, and more!
[*] Curated card pools for each playable character.
[*] Enhanced and refined status cards.
[*] Card art for just about every single card in the game!
[*] Attack animations for most characters (more on the way!)
[*] Controller support is almost 100% there, just a few bugs and inconveniences to fix.
[*] Attack and defense cards, cover, dodge, stealth all scale up in power as you survive more sectors.
[*] Lots more achievements to unlock!
[*] More Hot Zone and Scavenger events.
[*] UI improvements and reskin
[*] Some powerful attack cards now also impart status effects
[*] And a lot more that I can't remember right now...
[/list]
If you encounter any issues (or just have feedback or want to chat about the game), please post on the steam forums or on the discord server, and I'll fix any bugs asap! I'll be working hard to get the game really polished and dialed in over the next few weeks.
It's been fun seeing how the game is coming together, so I'm looking forward to hearing what players think of the new changes!
-Tim, the dev