DINO MERCS is a roguelite deckbuilding game. You take the role of a veteran member of a shadowy private military corporation called Dark Solar Defense. To survive, you will need to build a powerful deck of cards while conducting operations and engaging in fierce combat.
I've got some fixes, adjustments, balancing, etc.! Hopefully these tweaks all improve the gameplay experience. There are still a number of things I'm experimenting with, and should be able to release those soon!
- Smaller band of effect levels: +3x <-> -2x
- Add "none" slot in the middle
- Modified damage profiles, but I will likely continue to revisit these
- Fixes for Armor Bash & Energy Lash cards
- Greatly increase bleeding and toxic gas damage
- Increase (double) the effects of all status cards (panicked, dazed, etc.)
- Lower all max stats, give characters and enemies lower max defensive stats overall
- You now start runs with only 250 supplies to spend
- Double cost of removing cards from deck, cost increases by +500 supplies each time to remove a card
- Increase the cost of all cards (+250), and fix some card costs that didn't match rarities