update v0.2 [beta]

Mad Island

This survival game is packed with features including crafting, exploring, building, excavation, farming, fishing, capturing creatures, torture, battle, and a story with many forks along the way. The objective is to escape the island, but is that really your only choice?

■ Additions -4 new animal NPCs -Chaos Cave -Added functionality for NPCs to harvest items generated from beehives, fish traps, mushroom cultivation, and herb planters -About 20 new items -Added a heavy attack option to bows ■ Fixes and Adjustments -Fixed a bug where enemies defeated at the raid spawn point could not be collected by the Flesh Collector -Changed the crafting location for the Chaos Axe -Fixed a bug where the swamp's slow effect applied even when on platforms or in the air -Fixed the issue where expelling an allied NPC inside the house did not unlink the house from the NPC -Weather conditions will no longer be processed until the game finishes loading -Fixed a bug where the position of arrows stuck in enemies would shift when the enemies moved -Fixed an issue where the time of day display wouldn't switch while inside a stage -Fixed a bug in the event where you give Takumi food, which caused the player's inventory to become Takumi's inventory if the player's bag was open when the next event started -Modified the performance of the Heart Wand -Fixed a bug where quest icons on the map might not display correctly after loading