Update v.2.3.0

Bestiary of Sigillum

Bestiary of Sigillum is a one-on-one competitive online game that blends the depth of a turn-based strategy with the diversity of the MOBA genre. Summon your army of legendary heroes with one-of-a-kind abilities and destroy the opponent’s castle.

[list] [*] Brewus. Beer Cask. Added condition of use. Target: enemy hero who has at least one support ability on cooldown on any hex on a straight line from this hero’s location. [*] Carnifex. Axe. Skill reworked. Attack Power: 0 base, +1 for each debuffed enemy adjacent to Carnifex or 1 hex away. [*] Carnifex. Stockades. Target: any enemy hero in an adjacent hex. Casts Tower Control Decrease. Cooldown: 5 turns. [*] Carnifex. Convict the Guilty. Basic cooldown increased from 3 to 4. [*] Clamoris. Tears of Catharsis has been replaced by Mourning. Target: any enemy hero anywhere on the field. Casts Silence: the target hero cannot use any Support Abilities. Cooldown: 3 turns. [*] Clamoris. Broken Heart. Basic cooldown increased from 2 to 3. [*] Cornibus. Gargoyle. Resistance has been replaced by Tower Control Increase. Cooldown increased from 3 to 4. [*] Goetium. Spell of Purification has been replaced with a Ritual of Vitality. Target: injured Goetium or any injured allied hero anywhere on the field. Takes 1 health from an allied hero and grants it to another. Cooldown: 2 turns. [*] Equita. Poison-tipped Lance. Removed cooldown condition when Toxicum was on the team. [*] Eresida. Webbing. Effect reworked: this hex is now occupied by the Web: enemy units standing on the Web get Stunned, all allies (including Eresida) gain Swiftness while on the Web. [*] Eresida. Cocoon. Skill reworked. Target: any enemy hero next to a Web hex. Moves a hero next to a Web hex into that Web. Cooldown: 6 turns. [*] Ferrarius. Bellows of Hell area changed. Target: any enemy hero in an adjacent hex (except for Water hex). [*] Fidea. Retribution. Skill reworked. Target: all enemy heroes on the same straight line from this hero’s location. Attack Power: 1. [*] Fidea. Resurrection. Added Swiftness effect. If the target is wounded, then heals 1 health, if the target is full health, then it imposes Swiftness. Cooldown: 3 base, +2 if Swiftness was applied. [*] Frigus. Rain of Ice. Skill reworked. Target: any debuffed enemy hero anywhere on the field. Attack Power: 1. [*] Frigus. Shackling Cold. Basic cooldown increased from 3 to 4. [*] Frigus. Spell of Frost. Basic cooldown increased from 3 to 4. [*] Ignifer. Scorching Armor has been replaced by Flaming Artifact. Target: any enemy hero next to an allied hero or Ignifer with a buff. Attack Power: 1. [*] Ignifer. Might of Fire. Added condition of use. Target: any wounded ally Melee hero anywhere on the field. Cooldown increased from 3 to 4. [*] Ignifer. Quickening Flame. Cooldown increased from 2 to 3. [*] Librorum. Knowledge is Power. The target of the attack has been changed. Target: any enemy hero in a hex of a different terrain type than Librorum. [*] Lignum. HP reduced from 3 to 2. [*] Lignum. Lifestrings has been replaced by Darkstrings. Target: any debuffed enemy hero anywhere on the field. Copies the most recent negative effect cast on the target hero to another enemy hero. Cooldown: 2 base, +1 for each circle of hexes between Lignum and the target. [*] Lignum. Limp Hands has been replaced by Broken Will. Target: any debuffed enemy hero anywhere on the field. Moves the target hero one hex into any direction. Cooldown: 3 turns. [*] Magnus. Magnetic Arm. Skill reworked. Target: any enemy hero in an adjacent hex. Attack Power: 0 base, +1 for 2 each enemy's Support Abilities not on cooldown adjacent to Magnus or 1 hex away. [*] Magnus. Field of Magnetism. Skill reworked. Target: all enemy heroes on adjacent hexes. Casts Silence. Cooldown: 3 turns. [*] Messum. Frailty. Cooldown increased from 3 to 3(4). [*] Messum. Faces of Death. Cooldown increased from 2(4) to 3(4). [*] Mortum. Bat Swarm. Removed condition of use. Can now fly even if injured. [*] Redux. HP increased from 2 to 3. [*] Redux. Life-giving Bindings. Basic cooldown increased from 3 to 4. [*] Saturn. Collision area changed. Target: all enemy heroes on adjacent hexes whose current health is greater than or equal to to Saturn's current health. [*] Tempus. Timepiece. Cooldown changed: 3 base, +1 for each circle of hexes between Tempus and the target. [*] Tenebris. Everpresence. Added condition of use. Target: any free hex adjacent to any wounded enemy. [*] Toxicum. HP increased from 2 to 3. [*] Toxicum. Poisoner’s Kit. Cooldown changed: 0 base, +1 for every enemy unit affected by this skill. [*] Toxicum. Vial of Venom. Skill reworked. Target: any enemy hero next to a Water hex. Moves a hero next to a Water hex into that Water and cast Poison. Cooldown: 3 turns. [/list]