Update v.2.2.0

Bestiary of Sigillum

Bestiary of Sigillum is a one-on-one competitive online game that blends the depth of a turn-based strategy with the diversity of the MOBA genre. Summon your army of legendary heroes with one-of-a-kind abilities and destroy the opponent’s castle.

[list] [*] Brewus. Beer Cask area changed. Target: any enemy hero on any hex on a straight line from this hero’s location. Cooldown changed: 5 base, -1 for each target's support ability on cooldown. [*] Caballus. HP reduced from 5 to 4. [*] Clamoris. Life-piercing Cry. The target of the attack has been changed. Target: any wounded enemy hero anywhere on the field. [*] Clamoris. Broken Heart. Removed target class condition. Target: Clamoris and all ally heroes on adjacent hexes. [*] Cornibus. Wings of Stone area changed. Target: any free hex on a straight line from this hero’s location, but only to the tower’s control area not captured by enemies. [*] Cerberus. Vehemence. Added condition of use. Able to make an additional Move if there is at least one wounded enemy. Cooldown reduced from 3 (4-5) to 3. [*] Eresida. Cocoon. Skill reworked. Cobwebs an adjacent enemy, interfering with tower control. Cooldown: 4 base, -1 if Eresida is in a Forest hex. [*] Fidea. Resurrection. Cooldown changed: 3 base, -1 if your target is in a Water hex. [*] Frigus. Rain of Ice. Removed target class condition. Target: all enemy heroes on the same straight line from this hero’s location. [*] Frigus. Spell of Frost. Cooldown changed: 3 base, -1 if Frigus is in a Water hex. [*] Illesebra. Temptation. Skill reworked. The temptress uses her alluring beauty to Stuns the target. Cooldown: 5 base, -1 for each hex between Illesebra and the target. [*] Librorum. Knowledge is Power. The target of the attack has been changed. Target: any enemy hero in a hex of the same terrain type as Librorum. [*] Librorum. Light of Awareness area changed. Target: any ally hero in an adjacent hex. [*] Magnus. Magnetic Arm. The target of the attack has been changed. Target: all enemy heroes in the Mountain hexes. [*] Magnus. Darkstone. Cooldown changed: 2 base, +1 for each missing point of Health on Magnus. [*] Mechanicus. Separate Thrust Feed. Cooldown changed: 3 base, +1 for each missing point of Health on Mechanicus. [*] Messum. Frailty. Cooldown changed from 4 (-2) to 3. [*] Mortum. Bat Swarm. Added condition of use. Transforms into a flying swarm of bats if not injured. [*] Saturn. Collision. The target of the attack has been changed. Target: any enemy hero in an adjacent hex whose current health is greater than or equal to to Saturn's current health. [*] Saturn. Asteroid Belt. Removed target HP condition. Target: all enemy heroes in an area with a radius equal to the number of Saturn's wounds. [*] Tempus. Timepiece. Cooldown changed: 3 base, +1 for each missing point of Health on Tempus. [*] Tempus. Time Loop area changed. Target: any enemy hero in an adjacent hex. Cooldown changed from 4 to 3. [*] Tenebris. Everpresence. Cooldown changed: 5 base, -1 if there are multiple enemies near the movement hex. [*] Tenebris. Ominous Dark area changed. Target: any enemy hero in an adjacent hex. [*] Toxicum. HP reduced from 3 to 2. [*] Toxicum. Poisoner’s Kit area changed. Target: all enemy heroes anywhere on the field. Cooldown changed: 3 base, -1 if Toxicum is in a Water hex. [*] Vinctum. Iron Mask. Cooldown changed: 4 base, -1 for each missing point of Health on Vinctum. [/list]