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Resort Boss: Golf

Can you turn your cosy, one-hole course into a bustling, world-famous resort? Craft unique courses and build top-class facilities to keep golf’s wealthiest players coming back. Oversee the running of your enterprise, host tournaments and head out onto the course to ensure it’s up-to-par.

Hello all, We have just launched the September update for Resort Boss: Golf! As promised, the update introduces new staff members, a new resort rating system, new animals and more. In addition, there's a whopping 47 improvements, balances and tweaks, along with a further 62 bug fixes. There's still plenty to come in October and November, so make sure to cast your eyes over the roadmap: [img]{STEAM_CLAN_IMAGE}/32835608/821a5002dc050b04f4440652201b3df612988672.png[/img] [h1]September Update Full Patch Notes[/h1] [b]Improvements/Balances/Tweaks: (47)[/b] • Magazine name is no longer randomly selected, which caused inconsistency when clicking on a message. Instead, it's tied to the last digit of the VIP's ID. • Increased the speed of the player character. • Increased the spacing of the queue spots • Missions that have expired are now properly removed from the inbox. • AI generation is now performed once, creating a database file that is shared in all the savegames. Created AI is located in a separate file. • Added a floor modifier to the time it takes to build a building per wall unit (higher floors will add progressively more construction time) • Pieces added to a building will also increase its building time • Loans are now all unlocked at the start • Add no tree option for sandbox • Added an expansion permit on Prestige 2 to kickstart the resort. • Added text on the permit counter showing when the next permit will be received and how much experience is required. • Modified the calculations for the guest capacity on restaurants/hotel to make it more compatible with the expected revenue. • Prestige is now properly awarded only when a building is finished. • Increased the prestige gained from building holes. • Increased the prestige gained from hiring an employee. • Membership payments are now processed in one go, as opposed to creating individual transactions for each member. This should really speed up the calculations at the start of the month. • Adjusted the calculation of the capacity of hotels and restaurants to better match the new pricing. • Players can now go into the negative when building their resort. o If they stay at or below 100k, they'll get a message at the end of the month saying their debt is getting too large, and the resort will be closed if they reach 200k. o If they stay at or belo 200k, the game ends. • Rebalanced prestige gains for holes and workers. • Modified the spawn rate of vips to be based on the resort reputation and prestige. • Modified the spawn rate of golfers to be based on the resort reputation and prestige. • Hole automatic pricing is now based on resort prestige. • Added prestige to the animals. • Golfer needs is now randomized when they are spawned on the resort. • Added an icon to the vending machines/benches to show when maintenance is needed. • Added a particle effect for when golfers buy something on the vending machine or pay money to play a hole or use a building. • Groundskeepers will now also tend to the animals. • Marshals will now also inspect buildings on the resort. • Reduced the threshold for the salesperson to go and try to sell things to golfers. • VIPs will now displace any standby groups that are waiting for a tee. • Added the panel for telling the player when they unlock something new. • Added a button to cancel an ongoing tournament. • Added a button to allow manually setting the par for a hole. • Added an icon on top of tiles that need maintenance for better visualization. • Added an extra routine to make the golfers more likely to use vending machines/benches. • Disabled edge of screen scrolling when using the building builder or hole builder panels. • Tweaked the golfers' values for seeking a vending machine to make it happen more often. • Vending machines and benches will now improve happiness when used. • Tournament spawning will now be based on resort prestige and reputation, meaning it's easier to fill tournaments for reputable resorts. • Golfers playing a hole that will be used in a tournament will now be booted from the course once the tournament starts. • Adjusted the font size to make the Portuguese text fit in the financial panel. • Added information on the food/drinks sold by the salesperson to their panel. • Updated the information displayed on the finance panel. • Increased the size of the resort name on the scenario selector for better visibility. • Tweaked the bounce settings of the physics materials to make for less ridiculous bouncing. • Added 7 new kinds of animals. • Players are now able to change the height tool level by pressing 1, 2, or 3. [b]Fixes: (62)[/b] • Golfers are now properly kicked out if the putting green/driving range they are on is removed. • Maintenance description will now properly show as Monthly. • Fixed the job display text (Groundskeeper Joe) of the new jobs on the character panels. • Fixed issue with the panels of the new staff not closing. • Fixed crash issue when trying to cancel the placement of utilities, which prevented the utilities panel from being closeable. • Fixed issue with the landscaper not moving to try and maintain a decayed tile. • Fixed an issue where the decayed tile wouldn't appear decayed. • Fixed the zoom not working on new staff types. • Fixed wrong behavior on the spawn trees toggle. • Display of the first extra permit will now correctly point to 2 when it's the first permit to be unlocked. • Fixed the calculation of the experience remaining to show the correct value. • Fixed issue with calculation of guest capacity that would result in hotels/restaurants having an ungodly high capacity. • Fixed issue where golfers could be loaded without a ball, resulting in ghost golfing. • Fixed issue where all course scores were appearing as hated as opposed to something more realistic. • Fixed issue where golfer's predicted score wasn't being calculated where required. • Workers no longer target an impossible to reach energy target, causing them to stay in staff room permanently resting. • Landscapers should now seek decayed tiles based on distance properly. • VIP requests and visits should now spawn properly. • Prestige from hole tiles is now only applied once the tile is laid by the landscaper. • Fixed issue where players weren't able to go into debt when building a building. • Fixed issue with expansions not being buyable. • Fixed issue with not being able to pick up the new staff types. • Golfers' default profile photo will now appear properly. • Golfers should now seek benches near the Tee tile if any are available. • Fixed issue where players werent able to zoom/pick up the salesperson. • Fixed a missed reference when trying to get the animals to emit a sound. • Fixed issue where the game would try to spawn a building request when no building types were available. • Panel for salesperson is now properly functional. • Groundskeepers no longer tend to animals until the heat death of the universe. • Vending machines are now properly cleared when starting a tutorial. • Balanced the costs of the putting green, as it was getting insanely expensive at larger sizes. • Fixed issue with VIPs waiting forever at the resort in case the hotel they were going to stay at didn't exist. • Fixed issue where VIP result messages were being deleted before being read. • Maintained tiles will now properly refresh their texture to the appropriate level. • Fixed the description of the Marshal's actions to better reflect what they are doing. • Fixed an issue that made the Salesperson and the Marshal attempt to go to a null location, resulting in their routine crashing. • Corrected the text for the hotelstaying mission, and set the hotel rating to the hotel prestige. • Fixed issue with panels for staff overlapping each other. • Fixed issue with the popup for prestige appearing during tutorial/editor. • Fixed crash issue when attempting to save benches/vending machines. • Fixed crash issue when attempting to play a social reaction from the AI. • Fixed crash issue when trying to show the image of the player's current state (Golfing or waiting). • Inverted the behavior of the par type selector so that it works as expected. • Fixed an issue with the display of the loans not showing the total amount and monthly payments. • Fixed an issue with Unity losing the reference to certain objects in game, resulting in them never being deleted properly. • Players no longer are able to play a hole that is reserved for a tournament. • Fixed an old issue that caused the panels to scroll down you first opened them. • Tee display will no longer say Tee 1. • Fixed a bug that resulted in tilesets/terrain types not being loaded/saved properly. • Fixed an issue where prestige information wouldn't be loaded properly when loading a saved game. • Fixed an issue that could lead to the references to buildings being lost. • Prestige is now properly reduced when demolishing a building. • Fixed an issue where golfers were still being spawned despite the resort being closed. • Buttons for the tournament history items will now correctly change color if selected. • Fixed an exploit that allowed users to gain massive amounts of money by creating tournaments for courses that were incredibly overpriced. • Fixed an issue with loading golfers that would cause them to get stuck and without able to act. • Fixed an issue loading the golf ball for golfers which could result in the ball being disabled. • Fixed the tooltip for the tutorial being shown again after completing an objective and going to/returning from the main menu. • Fixed an issue where the VIPs weren't triggering the exit state in case of an unsuccessful visit, causing them to remain at the resort forever. • Fixed an issue where the golfer playing icon wasn't being loaded when loading a save game. • Fixed issue with the magazine ID sometimes being generated in a negative, causing the magazine name to not show up properly. • Fixed issue with the building listing remaining open if you started a new game.