Can you turn your cosy, one-hole course into a bustling, world-famous resort? Craft unique courses and build top-class facilities to keep golf’s wealthiest players coming back. Oversee the running of your enterprise, host tournaments and head out onto the course to ensure it’s up-to-par.
Hello all,
I'm pleased to announce that our first post-launch update is now live!
This update focuses on improving golfer AI, making your resort guests much smarter! We have also added vending machines, a new way to make money, with guests buying food and drink.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32835608/259827aeb27c11e02540f3a8a1964fd30712d698.png[/img]
[h1]2nd August Full Patch Notes[/h1]
[list]
[*] Vending machines
[*] Modified AI spawning for playing golf to be based on groups. For the holes/courses available, the game will attempt to spawn a group of 1 to 5 golfers, of variable skill, to play.
[*] In the case of tournaments, the players taking place are separated by groups and called as necessary.
[*] Golfers will now wait for their group partners to finish their stroke before moving on.
[*] Problem of endless golfers waiting at a hole has been eliminated.
[*] Fixed issue of the golfer hitting the ball while it was in movement.
[*] Increased the tolerance of the hole hit to allow for more chip ins and long distance hits.
[*] Fixed issue with the scenario button appearing when it shouldn't.
[*] Golfers will now have a higher chance of renting a cart when playing on the course.
[*] Altered the height floor limit for respawning an AI.
[*] Edit the queue on the hole panel to gather information from the groups.
[*] Reduced sound of the animals.
[*] Edited the spawning for the courses to block spawning on courses that have been set for a tournament.
[*] Golfers are spawning and walking while game is paused TODO.
[*] Added icons to identify the tournament golfers when they enter the course.
[*] Improved golf stroke calculation for the AI.
[*] Added speech bubbles for when the AI is out on the course, to simulate interaction between them.
[*] AI should now buy food/drink/rest on benches when the triggers are hit.
[*] Putting green will be displayed as putting green properly
[*] Fixed an issue where starting a new scenario while playing the game would result in the scenario staff not spawning
[*] Reworked the save logic to avoid the eternal loop issue
[/list]
Take a look at the roadmap below to remind yourself of what's coming next!
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32835608/821a5002dc050b04f4440652201b3df612988672.png[/img]
Thanks,
The Resort Boss: Golf Team