9th August Patch

Resort Boss: Golf

Can you turn your cosy, one-hole course into a bustling, world-famous resort? Craft unique courses and build top-class facilities to keep golf’s wealthiest players coming back. Oversee the running of your enterprise, host tournaments and head out onto the course to ensure it’s up-to-par.

Hello all, We've just released a patch which tackles a bunch of bugs - read on for the full details. We're hard at work on the September update, which will deliver new staff members, custom AI portraits, a revamped resort rating system and more. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32835608/821a5002dc050b04f4440652201b3df612988672.png[/img] [h1]9th August Full Patch Notes[/h1] [list] [*] Player should now appear in the hole queue, as well as have their queue/play icon toggled at the correct time. [*] Fixed spelling of the difficulty flag. [*] Fixed the spawning of VIP guests when they aren't on the resort for golfing. [*] Fixed a crash error when saving due to golfers not existing anymore. [*] Golfers should no longer disappear instantly after finishing their time at the resort, and will instead move towards the clubhouse before despawning. [*] Fixed a crash error when despawning the groups from a hole. [*] VIP guests that are playing golf should now properly despawn if you close their hole. They will, however, be very upset. [*] Holes that are part of a course that is undergoing a tournament can no longer be closed. [*] Fixed issue where the bulldozer wouldn't work for vending machines. [*] VIP guests will no longer try to play golf on a course that is going to be used for a tournament. [*] Removing a hole no longer potentially creates an endless loop. [*] Fixed an issue where golfers would ignore subsequent driving ranges. [*] Putting green builder should now have no holes when you begin building a new one. [*] Fixed a bug that made the golfers wait in queue after sinking a putt despite not being in a queue. [*] Building accessory now gets properly disabled when not on a snappable position and when the user clicks a tab. [*] Result display now properly shows the retired state. [*] Fixed issue of not character not being able to play holes after retiring. [*] Fixed issue where golfers weren't playing golf because they couldn't get the queue spot. [*] Hole price now displays properly when set to automatic. [*] Price judgement value is properly updated after changing the price. [*] Fixed issue where the scenario progress would be available in sandbox games. [*] Fixed issue where golfers would stop playing after their first shot. [*] Fixed a number of issues related to null references which could cause the saving to not work, as well as crashes in other areas. [*] Fixed issue where driving rangers and putting greens were being loaded twice. [*] Fixed issue where golfers weren't applying for membership, and VIP requests weren't spawning. [*] Fixed spelling error and fixed the wrong display of the scenario information. Also added localization to the "Scenarios" button in the game maker. [*] Driving targets will no longer be collidable while moving them around. [*] Golfers no longer play on holes that are unbuilt or closed. [*] Fixed issue where golfers would not begin playing on a tournament because of a missing queue spot. [*] Removing a hole now properly disbands a group. If the hole was closed, the group is also disbanded. If the player was on queue for a hole that got closed, he'll be called up to play properly. [*] Golfers on the driving range will now properly aim down the range even if there are targets available in other directions; they'll only aim at those targets if they are within 45 degrees of the direction of the drive. [*] Golfers in the driving range will now no longer be pickable. [*] Removed the Z mapping for the debugging of the shots, as this was conflicting with the rotation mapping of objects. [*] Added icons to show which golfers are waiting for/playing on a hole when you click on a hole. [/list]