[list]
[*] Added a new built-in campaign: Race Challenges
[*] Added 11 more built-in circuits (with AI lines for all four built-in vehicles)
[*] Added achievements (there are now 46 achivements to gain in various ways)
[*] Added experience system - play any game modes to gain experience
[*] Added rank system - advance in Race Challenges and Time Trials and gain enough experience to get promoted to new ranks
[*] Added Progress Menu to see information about your stats, achievements and rank
[*] The old Beta Race Campaign can still be opened by holding Shift and Ctrl when opening Race Challenges
[*] Level Editor: Fixed level preview sometimes having slightly wrong colors
[*] Level Editor: When changing the selected road marker or checkpoint, remembering which property folders were open
[*] Level Editor: Added some more grass textures
[*] Level Editor: Fixed a minor Z-fight flicker issue in pit templates
[*] Gamepad thumbstick buttons to change the stats submodes are now disabled by default (to prevent accidental mode changes)
[*] AI Editor: Level can now be changed after testing or training, too
[*] AI Editor: Added a button to show info about all recordings in the current collection
[*] AI players of different skill levels/groups are now blended better (smaller gaps between the levels)
[*] Host: Automatic vehicle selection now works better with voting (and also disabled if there is not one fixed vehicle)
[*] Fixed some HUD elements sometimes overlapping in an ugly way in the split-screen mode
[*] Added new parts to the menu music
[*] Miscellaneous other minor fixes and improvements
[/list]