[list]
[*] Activated the Campaign Editor: It is now possible to create and share your own single-player campaigns
[*] Campaign Selector: It is now possible to subscribe to campaigns made by other players
[*] AI players are now supported in online games (with adjustable latency, balancing between smoothness and reaction times)
[*] Dedicated server admins can upload their AI groups and lines (subscribed ones and the ones belonging to a share group) at session init
[*] Added option Force AI Supported Levels to hosts - changes the level is there are not enough players and the next level does not support AI
[*] Added automatic vehicle changing rules to hosts - changes the vehicle automatically based on the next level's level list (tags)
[*] It is now possible to make the experimental physics settings not affect the AI controlled vehicles
[*] Level Editor: Added new terrain textures
[*] Level Editor: Curb, Kart barrier and flat building colors can now be changed
[*] Level Editor: Added new house models (with changeable styles, check the Level Colors window)
[*] Customizer: The previously selected paint texture is now initially shown and selected in the texture picker window
[*] Campaigns: Event result tooltip now shows requirements for all levels
[*] Sumo: It is now possible to make the last contacts in a sumo level never expire (a setting in the level properties)
[*] Leaderboards: Left-clicking Play against ghost button now keeps the multi-selected ones, too
[*] Damage Settings: If Health After Respawning is below 100%, there is an extra option Respawn Never Decreases Health
[*] Capture Battle: Wrecked players no longer can capture a flag (fixed losing and recapturing it in a loop)
[*] Steam SDK version updated - Linux server admins may need to run .steam/steamcmd/steamcmd.sh once if steamclient.so is not updated
[*] Miscellaneous other minor fixes and improvements
[/list]