Quite a lot of small fixes today as I shake out and refactor things in anticipation of the console ports. Here's a brief list!
[list]
[*] Changed dialog/cutscene handling to hopefully perform better on lower-end systems.
[*] Changed a few graphical settings to help improve performance on lower-end hardware.
[*] Increased the tension granted for area-of-effect heals.
[*] Fixed an issue where allied characters could act out of order during the opening tutorial battles.
[*] Fixed several inconsistencies with gamepad tabbing on the interface.
[*] Fixed an issue where UI feedback sounds could become improperly pitched in battle.
[*] Fixed an issue where target reaction warnings could be shown improperly.
[*] Fixed an issue where portraits could cover up the Attack Preview window when UI scale was set to maximum.
[*] Fixed an issue where UI elements could improperly appear on screen at the start of battle when UI scale was set to maximum.
[*] Fixed an issue where it could be difficult to select Ekrett on the world map.
[*] Refactored some AI processing to hopefully help speed up the process.
[*] Fixed incorrect information in the crafting tutorial message.
[*] Fixed an issue where multiple Astral Ally units could be summoned.
[*] Reduced the size of the interactive "hot spot" on portraits in battle. This was causing conflicts with the menu at larger UI scales.
[/list]