End-of-May Update

Hello! The game's finally going through console certification as we speak, so I thought I'd bring over some tweaks and fixes in the meantime. Here's a brief list of what's changed: [list] [*]The skill Noxious Strike now has a proper throwing animation when used with missile weapons. [*]The "Technician" NPC class has had its weapon kit and skills revamped to be a mobile, aggressive ranged attacker. [*]Slightly reduced the melee skill growth of the Bloodthrob class. [*]Fixed an issue where clicking/choosing a target during an attack animation could make the target info box appear. [*]The engineer's Dampening effect now correctly diminishes magical healing such as Quick Pickup. [*]Increased mobility of enemy gravbenders. [*]Fixed an issue where activating Melee Counter with a dynamo weapon equipped in the main hand would cause the shooting animation to play. No more laser fists, sorry. [*]Improved enemy AI in several ways. [*]Slightly improved game speed and performance in small ways. [*]Allies no longer gain Tension at the start of a turn for free when above 50%. [*]Fixed an issue where running out of AP on an attack that triggered a dialog scene would improperly cause the end-of-turn notification to appear. [*]Modified how the AI treats Unique skills. They should be much more willing to trigger their Unique skills ASAP now. [*]Replaced the "High" and "Low" arrows with more visible versions. [/list] Stay cool!