Hello! The game's finally going through console certification as we speak, so I thought I'd bring over some tweaks and fixes in the meantime. Here's a brief list of what's changed:
[list]
[*]The skill Noxious Strike now has a proper throwing animation when used with missile weapons.
[*]The "Technician" NPC class has had its weapon kit and skills revamped to be a mobile, aggressive ranged attacker.
[*]Slightly reduced the melee skill growth of the Bloodthrob class.
[*]Fixed an issue where clicking/choosing a target during an attack animation could make the target info box appear.
[*]The engineer's Dampening effect now correctly diminishes magical healing such as Quick Pickup.
[*]Increased mobility of enemy gravbenders.
[*]Fixed an issue where activating Melee Counter with a dynamo weapon equipped in the main hand would cause the shooting animation to play. No more laser fists, sorry.
[*]Improved enemy AI in several ways.
[*]Slightly improved game speed and performance in small ways.
[*]Allies no longer gain Tension at the start of a turn for free when above 50%.
[*]Fixed an issue where running out of AP on an attack that triggered a dialog scene would improperly cause the end-of-turn notification to appear.
[*]Modified how the AI treats Unique skills. They should be much more willing to trigger their Unique skills ASAP now.
[*]Replaced the "High" and "Low" arrows with more visible versions.
[/list]
Stay cool!