Just a quick update with some small fixes of things I've noticed while wrapping up the testing on the console ports. I should be submitting those for final QA next month, with a release this summer. Exciting! Here's today's updates in the meantime:
[list]
[*]Fix the skill Wave Disruption to correctly apply the RES values in the description.
[*]Small tweaks to the lighting in the late game and on some maps.
[*]Adjusted positioning of some skill particle effects.
[*]Added some small optimizations that may improve performance and AI processing time.
[*]"Oath Broken" should no longer trigger if an entity (such as a drone) is defeated.
[/list]