End-of-April Patch

Just a quick update with some small fixes of things I've noticed while wrapping up the testing on the console ports. I should be submitting those for final QA next month, with a release this summer. Exciting! Here's today's updates in the meantime: [list] [*]Fix the skill Wave Disruption to correctly apply the RES values in the description. [*]Small tweaks to the lighting in the late game and on some maps. [*]Adjusted positioning of some skill particle effects. [*]Added some small optimizations that may improve performance and AI processing time. [*]"Oath Broken" should no longer trigger if an entity (such as a drone) is defeated. [/list]