UPDATE #99

[img]{STEAM_CLAN_IMAGE}/40705060/0971f07993e817c7f015ae61b1664c98ac7082c0.png[/img] [b]Fixed[/b] [list] [*] Fixed an issue where the Gear would slow down in the air [*] Axel had trouble clinging to a huge cross-shaped building on the Tokyo map [*] Sometimes the energy was split if you used 2 grenade launchers [*] The game menu broke when the player accepted the invitation without starting the game [*] If you forcibly close the game (like alt+f4), a temporary penalty could be applied [/list] [b]Changed[/b] [list] [*] Removed camera tilts when turning and moving robots [*] Now AI near will fire from the hip when it finds an enemy, rather than aiming and slowing itself down [*] Increased air control for all robots [*] Remaining damage that was not absorbed by armor now takes away health [*] Increased FOV adjustment range [*] Improved quality of visual effects [/list] [b]Balance change[/b] [list] [*] Health is again different for all robots [*] Slightly increased the speed of all robots [*] Full rebalance of all weapons [*] Reduced the speed of projectiles for the Rocket Launcher, Railgun and Laser [*] Increased flamethrower range [/list] [b]Shooting rework[/b] [list] [*] Shooting is now done directly from the camera when playing in first person [*] This allows you to have complete control over the projectile, especially if you are shooting ahead at the enemy [*] First person weapon placement has also been changed to better suit the new shooting mechanics [*] The new weapon placement is also useful when using large FOV values, since the weapon now does not block visibility to the sides [*] The healing beam also deals damage only in the center of the screen, “sticking” to surfaces has been removed [*] The robot and weapon states have been returned to the screen interface when playing in first person [/list] [b]Weapon overclocking[/b] [list] [*] Overclocking has replaced weapon upgrades [*] With overclocking you can change any weapon characteristics [*] Overcharges have also been disabled and are awaiting immediate processing [*] For all current upgrades, you will receive botcoins back to your game balance [/list] [b]Energy system rework[/b] [list] [*] Weapons now use overheat mechanics instead of energy consumption [*] This means that now if a weapon is allowed to completely overheat, it will not be possible to use it until it cools down completely [/list] [b]Lobby system rework[/b] [list] [*] A new method for connecting friends to games minimizes the possibility of disconnection [*] The time required to start the game has been reduced, as the connection speed has also been accelerated [/list]