[img]{STEAM_CLAN_IMAGE}/40705060/0971f07993e817c7f015ae61b1664c98ac7082c0.png[/img]
[b]Fixed[/b]
[list]
[*] Fixed an issue where the Gear would slow down in the air
[*] Axel had trouble clinging to a huge cross-shaped building on the Tokyo map
[*] Sometimes the energy was split if you used 2 grenade launchers
[*] The game menu broke when the player accepted the invitation without starting the game
[*] If you forcibly close the game (like alt+f4), a temporary penalty could be applied
[/list]
[b]Changed[/b]
[list]
[*] Removed camera tilts when turning and moving robots
[*] Now AI near will fire from the hip when it finds an enemy, rather than aiming and slowing itself down
[*] Increased air control for all robots
[*] Remaining damage that was not absorbed by armor now takes away health
[*] Increased FOV adjustment range
[*] Improved quality of visual effects
[/list]
[b]Balance change[/b]
[list]
[*] Health is again different for all robots
[*] Slightly increased the speed of all robots
[*] Full rebalance of all weapons
[*] Reduced the speed of projectiles for the Rocket Launcher, Railgun and Laser
[*] Increased flamethrower range
[/list]
[b]Shooting rework[/b]
[list]
[*] Shooting is now done directly from the camera when playing in first person
[*] This allows you to have complete control over the projectile, especially if you are shooting ahead at the enemy
[*] First person weapon placement has also been changed to better suit the new shooting mechanics
[*] The new weapon placement is also useful when using large FOV values, since the weapon now does not block visibility to the sides
[*] The healing beam also deals damage only in the center of the screen, “sticking” to surfaces has been removed
[*] The robot and weapon states have been returned to the screen interface when playing in first person
[/list]
[b]Weapon overclocking[/b]
[list]
[*] Overclocking has replaced weapon upgrades
[*] With overclocking you can change any weapon characteristics
[*] Overcharges have also been disabled and are awaiting immediate processing
[*] For all current upgrades, you will receive botcoins back to your game balance
[/list]
[b]Energy system rework[/b]
[list]
[*] Weapons now use overheat mechanics instead of energy consumption
[*] This means that now if a weapon is allowed to completely overheat, it will not be possible to use it until it cools down completely
[/list]
[b]Lobby system rework[/b]
[list]
[*] A new method for connecting friends to games minimizes the possibility of disconnection
[*] The time required to start the game has been reduced, as the connection speed has also been accelerated
[/list]