UPDATE #90

[img]{STEAM_CLAN_IMAGE}/40705060/2bae5fe28c39de84409221d43bf991a06babb7f7.png[/img] [b]Fixes[/b] [list] [*] Axel AI didn't jump on some buildings in Megapolis and got stuck in them [*] Drone AI could not fly over some buildings in Megapolis [*] If the player was near the border of the map, then his teammate could appear behind the map [*] On "round" maps in Deathmatch mode, you could appear behind the map [*] On the Egypt map, basically everything was generated in the center [*] Robots could not be upgraded / reset [/list] [b]Changes[/b] [list] [*] Reduced health of robots [*] The flame effect has been more optimized (also fixed strong glitter for PCs with integrated graphics) [*] Increased the speed of capturing points [/list] [b]AI auto balance[/b] [list] [*] It is now based on aim error rather than damage dealt [*] Custom game settings still affect AI damage [/list] [b]New Megapolis[/b] [list] [*] Map is now underwater [*] Movement, gravity and projectile speed reduced [*] All objects on the map have floating properties [/list]