[img]{STEAM_CLAN_IMAGE}/40705060/2bae5fe28c39de84409221d43bf991a06babb7f7.png[/img]
[b]Fixes[/b]
[list]
[*] Axel AI didn't jump on some buildings in Megapolis and got stuck in them
[*] Drone AI could not fly over some buildings in Megapolis
[*] If the player was near the border of the map, then his teammate could appear behind the map
[*] On "round" maps in Deathmatch mode, you could appear behind the map
[*] On the Egypt map, basically everything was generated in the center
[*] Robots could not be upgraded / reset
[/list]
[b]Changes[/b]
[list]
[*] Reduced health of robots
[*] The flame effect has been more optimized (also fixed strong glitter for PCs with integrated graphics)
[*] Increased the speed of capturing points
[/list]
[b]AI auto balance[/b]
[list]
[*] It is now based on aim error rather than damage dealt
[*] Custom game settings still affect AI damage
[/list]
[b]New Megapolis[/b]
[list]
[*] Map is now underwater
[*] Movement, gravity and projectile speed reduced
[*] All objects on the map have floating properties
[/list]