UPDATE #89

[img]{STEAM_CLAN_IMAGE}/40705060/55adf39ceb5071b5110ec543b0978fcd406b9d72.png[/img] [b]Fixes[/b] [list] [*] The spray was still not displayed on some buildings in Megapolis [*] Some buildings in Megapolis had invisible walls above them [*] Axel could not climb some buildings in Megapolis [*] When using the camera from 3rd person, the camera passed through many buildings in the Megapolis [*] A quick click on the Custom Game button created multiple windows [*] Sometimes cars could push robots a lot when interacting (mostly Trak) [/list] [b]Changes[/b] [list] [*] Reduced the amount of health, speed and time to regeneration [*] In Elimination mode, health regeneration reappears [*] Changed the way values are rendered above the robot (health, name, etc.) from 3D to 2D, which gives perfect visibility at any distance [*] Missiles will now target invisible targets as well [*] Teleport has been removed [*] Updated gamepad controls [*] When AIs take double damage this will be displayed on their health bar [/list] [b]Module rework[/b] [list] [*] Now robots have armor (100 units), which have a faster recovery time than health [*] Each armor has additional bonuses for robots that are applied when the armor is empty [*] Bonuses are similar to what the modules had [/list]