[img]{STEAM_CLAN_IMAGE}/40705060/55adf39ceb5071b5110ec543b0978fcd406b9d72.png[/img]
[b]Fixes[/b]
[list]
[*] The spray was still not displayed on some buildings in Megapolis
[*] Some buildings in Megapolis had invisible walls above them
[*] Axel could not climb some buildings in Megapolis
[*] When using the camera from 3rd person, the camera passed through many buildings in the Megapolis
[*] A quick click on the Custom Game button created multiple windows
[*] Sometimes cars could push robots a lot when interacting (mostly Trak)
[/list]
[b]Changes[/b]
[list]
[*] Reduced the amount of health, speed and time to regeneration
[*] In Elimination mode, health regeneration reappears
[*] Changed the way values are rendered above the robot (health, name, etc.) from 3D to 2D, which gives perfect visibility at any distance
[*] Missiles will now target invisible targets as well
[*] Teleport has been removed
[*] Updated gamepad controls
[*] When AIs take double damage this will be displayed on their health bar
[/list]
[b]Module rework[/b]
[list]
[*] Now robots have armor (100 units), which have a faster recovery time than health
[*] Each armor has additional bonuses for robots that are applied when the armor is empty
[*] Bonuses are similar to what the modules had
[/list]