A survival city-building game with flying cities. Build, automate, and defend a flying city that travels between procedurally generated maps to survive in a wacky, nightmare-infested, post-apocalyptic world full of strange science and dreams.
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[*] Fixed - items that provided permanent bonuses (such as unlocks or free buildings) will now be automatically applied when chosen as an expedition reward (similar to crfating them in ruins).
[*] Fixed - moving the expedition center will no longer cause the current expedition to be abandoned.
[*] Fixed a bug where if you picked carts from rails while the game was paused, and then demolished those same rails before unpausing, you'd get double the resources - once for picking and then again when demolishing. You will still get your items back when demolishing rails, but only if you haven't already picked those carts manually.
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