Modding Guide & Progress Update

Dream Engines: Nomad Cities

A survival city-building game with flying cities. Build, automate, and defend a flying city that travels between procedurally generated maps to survive in a wacky, nightmare-infested, post-apocalyptic world full of strange science and dreams.

Citizens, It's been a month since we released our last update which inlcuded modding and Steam Workshop support, and we now have a more elaborate [url=https://dream-engines.fandom.com/wiki/Modding_Guide]Modding Guide[/url] available in our wiki. The guide now explains in more details how you can modify and create your own content for the game, such as resources, production recipes, crafting recipes, research, and so on. If you're interested at all in modding Dream Engines, check it out, and if you have any questions you're welcome to ask them in the [url=https://steamcommunity.com/workshop/discussions/?appid=1076750]Steam Workshop[/url] forum or in our [url=https://discord.gg/dreamengines]Discord server[/url]. [h1]Update 7 Progress[/h1] Obviously, updating the modding guide is not the only thing I've been doing since the last patch. The next update will include some core changes that require quite a bit of re-designing, re-writing code, and a whole lot of playtesting. These changes include more control over production lines, and yes, due to popular demand, I'm now testing an Active Pause system which is made more complex by the fact that it's not very effective if it doesn't come with a free camera mode. I still have more testing, bug squashing, and some work on other features, not to mention waiting for all the translations and final QA, so it will be a bit longer before the update is ready to be released, but I expect it to be out before Christmas. I hope you all have a great holiday season